AST's card drawing abilities have been nerfed to the ground and the healing potential is actually less sense they removed the 15% off of the stances. Sure they buffed our healing potential on specific abilities, but it doesn't even come close to the healing potential that we've would had received from the 15% buff, already calculated it out, just look at ALL the stats prior to the changes, and it always come out above.
Divination - Useless as it only last 15 seconds, for an ability that has a cool down of 180 seconds! not including card drawing times...
Aspected Helios & Aspected Benefic both have their effectiveness buffed, but their time active has been reduced. Sure that isn't so bad, but we would be burning twice the amount of mana now, micromanaging our abilities more as well.
I don't Mind being more involved, but don't affect my healing effectiveness in doing so :/
So far I do not enjoy the AST changes.
To make it a competitive healer, they either need to increase the time for Divination, or reduce the recast. As for Aspected Helios & Aspected Benefic, put it back to 30 seconds. Also shield stance is SO useless, as most mobs in 70+ dungeons just slap it in 1 normal hit.

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