Quote Originally Posted by Doozer View Post
Yes, I've been doing this for a few days now because it's the only way to make it run correctly while using DX11. Which makes me wonder how it still runs perfectly after launching despite using DX11 on a high refresh rate monitor afterwards.

I have been doing the same, I believe the dx11 client checks the rate at start, the client is still capable of supporting any refresh rate so the game is able to run once the check has been passed.