It pads the run-time by making any sort of travel a slog.No idea where to post this thread but been bugging me of late. Why do all MMOs always seem to make every single mob in high level zones aggressive? Was thinking partly of an area in Gyr Abania, Blood moth things, I can understand why, the big Scorpion things in the river, sure, but the big butterflies? Also remember a side quest in which it mentions not to worry as this certain creature is usually rather passive, get to the area for the quest and that mob is aggressive and it's the reason this question has been bugging me enough that i got myself set up to post on this Forum for the first time ever.
I would agree if we couldn't just ignore the aggro and keep moving. Warhammer Online is the only MMO I've ever seen that forcefully dismounts you if you even aggro something. Even there you could just keep running and ignore the aggro 90% of the time.
You'll sometimes get hit with a "slow" which effectively forces you to dismount and fight. But really, the only reason to cover the roads in mobs is to pad out the game.
Even that Heavy effect was removed in 4.2. The biggest gripe about aggressive mobs is that they make it so much harder to enjoy the scenery.
We used to be inflicted with heavy when trying to run from certain enemies. Ohhh the old days of those ARR Beast Tribe quests! ;p
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