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  1. #281
    Player
    VanGoghComplex's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Rapha Verasch
    World
    Exodus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Raiya View Post
    Looks like good news in anyways. Can understand they don't want people falling through the floor of course but the FPS cap actually causes more problems. I play at high FPS but have never experienced any fall through or glitches. At least they'll revert this and try another approach now.
    Amen. And, if people do have that issue, they have always had a fix: the FPS limiter that already existed in the game could fix this, or a third party FPS capper could do the same.
    (1)

  2. #282
    Player
    VanGoghComplex's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Rapha Verasch
    World
    Exodus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by enthauptet View Post
    Their reason is the game is not starting though, I don't remember anyone mentioning that in here.
    It was mentioned a few pages back. Basically the crash happens on launch when FFXIV looks at the supported refresh rate list for you primary display and doesn't see anything below 90. Happens primarily on laptops due to their fixed refresh rate displays.
    (1)

  3. #283
    Player
    Ifitisnotfunwhyplay's Avatar
    Join Date
    Aug 2014
    Location
    All of them, played every class from the start
    Posts
    30
    Character
    Rebecca Dax
    World
    Sargatanas
    Main Class
    Bard Lv 70
    People in my FC were discussing that in-game last night. One member was on a borrowed desktop because her laptop simply would not launch the game. Another member wrote about a USB workaround of epic weirdness. It was probably this total failure to launch issue rather than our discussion about robbed frame rate that prompted the switch back to unlimited, and that's fine. I'm just glad SE listened to the feedback and took prompt corrective (or should I say, dis-uncorrective) action.
    (1)

  4. #284
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,768
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Even after the revert I am still getting DX11 errors on my new alienware m15. It was fine before the Shadowbringers patch though. :/
    (0)

  5. #285
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vespar View Post
    Even after the revert I am still getting DX11 errors on my new alienware m15. It was fine before the Shadowbringers patch though. :/
    It hasn't been reverted yet.
    (1)

  6. #286
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Our unlimited frames are coming back because it made the game literally unplayable for some people with certain GPUs and monitors (including myself, have to play on PS4). The limitation was made because of collision issues that would happen with higher framerates, but they're rolling back the system changes so that people with newer GPUs and monitors can actually play.
    (1)

  7. #287
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Averax View Post
    Our unlimited frames are coming back because it made the game literally unplayable for some people with certain GPUs and monitors (including myself, have to play on PS4). The limitation was made because of collision issues that would happen with higher framerates, but they're rolling back the system changes so that people with newer GPUs and monitors can actually play.
    That news post says that they're considering it.

    Currently there's a way to uncap it though 3rd party tools just google it.
    (0)

  8. #288
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Praise Hydaelyn. It does make me wonder though, if it was designed for 60 FPS why was the limit not always 60 FPS?
    Look at how many people are getting in a tizzy over a 90 cap. You think it would be any better if they made it 60 instead? >_>
    (0)

  9. #289
    Player
    VanGoghComplex's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Rapha Verasch
    World
    Exodus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Fynlar View Post
    Look at how many people are getting in a tizzy over a 90 cap. You think it would be any better if they made it 60 instead? >_>
    A tizzy?

    You go buy a $500 monitor, enjoy it to its full capacity for several years in one of your favorite games, and then have the devs kneecap their client so your purchase was for nothing.

    Walk in those shoes and get back to me.

    It's 2019. High refresh rates are not mainstream yet, but they are commonplace. The cap was backwards. SE should never have done it.
    (5)

  10. #290
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VanGoghComplex View Post
    A tizzy?

    You go buy a $500 monitor, enjoy it to its full capacity for several years in one of your favorite games, and then have the devs kneecap their client so your purchase was for nothing.

    Walk in those shoes and get back to me.

    It's 2019. High refresh rates are not mainstream yet, but they are commonplace. The cap was backwards. SE should never have done it.
    They had legit reason to do it, it just had a bigger knock on effect than they thought so they have reacted appropriately.
    (0)

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