Amen. And, if people do have that issue, they have always had a fix: the FPS limiter that already existed in the game could fix this, or a third party FPS capper could do the same.Looks like good news in anyways. Can understand they don't want people falling through the floor of course but the FPS cap actually causes more problems. I play at high FPS but have never experienced any fall through or glitches. At least they'll revert this and try another approach now.
It was mentioned a few pages back. Basically the crash happens on launch when FFXIV looks at the supported refresh rate list for you primary display and doesn't see anything below 90. Happens primarily on laptops due to their fixed refresh rate displays.
People in my FC were discussing that in-game last night. One member was on a borrowed desktop because her laptop simply would not launch the game. Another member wrote about a USB workaround of epic weirdness. It was probably this total failure to launch issue rather than our discussion about robbed frame rate that prompted the switch back to unlimited, and that's fine. I'm just glad SE listened to the feedback and took prompt corrective (or should I say, dis-uncorrective) action.
Even after the revert I am still getting DX11 errors on my new alienware m15. It was fine before the Shadowbringers patch though. :/
Our unlimited frames are coming back because it made the game literally unplayable for some people with certain GPUs and monitors (including myself, have to play on PS4). The limitation was made because of collision issues that would happen with higher framerates, but they're rolling back the system changes so that people with newer GPUs and monitors can actually play.
That news post says that they're considering it.Our unlimited frames are coming back because it made the game literally unplayable for some people with certain GPUs and monitors (including myself, have to play on PS4). The limitation was made because of collision issues that would happen with higher framerates, but they're rolling back the system changes so that people with newer GPUs and monitors can actually play.
Currently there's a way to uncap it though 3rd party tools just google it.
Look at how many people are getting in a tizzy over a 90 cap. You think it would be any better if they made it 60 instead? >_>Praise Hydaelyn. It does make me wonder though, if it was designed for 60 FPS why was the limit not always 60 FPS?
A tizzy?
You go buy a $500 monitor, enjoy it to its full capacity for several years in one of your favorite games, and then have the devs kneecap their client so your purchase was for nothing.
Walk in those shoes and get back to me.
It's 2019. High refresh rates are not mainstream yet, but they are commonplace. The cap was backwards. SE should never have done it.
They had legit reason to do it, it just had a bigger knock on effect than they thought so they have reacted appropriately.A tizzy?
You go buy a $500 monitor, enjoy it to its full capacity for several years in one of your favorite games, and then have the devs kneecap their client so your purchase was for nothing.
Walk in those shoes and get back to me.
It's 2019. High refresh rates are not mainstream yet, but they are commonplace. The cap was backwards. SE should never have done it.
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