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  1. #11
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Which is exactly what I said in the OP. "It doesn't affect anything else with WAR's arsenal, just a nice QoL for dungeon running."

    Pardon me for not being scared to ask for a buff on WAR (even though it's hardly a buff). Perhaps there will be more important things to adjust but for the moment this one thing stuck out to me so I posted.
    War always needed to prep or build up for max damage. At least that was the original intent. I dont know if this is relevant anymore, so Im all for adding buff to mythril tempest.

    Similarly, if they could remove the rage cost from onslaught that woild be great. I dont like having to prep rage when going into a new zone so i can gap close at will like other tanks. Its kind of annoyjng.

    Not being able to self target nascent flash in PvP is also slightly annoyjng. It only makes a difference in front lines or rival wings, it woild be a great qol change.

    Hopefully they address some of this stuff in a patch soo.
    (0)

  2. #12
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Similarly, if they could remove the rage cost from onslaught that woild be great. I dont like having to prep rage when going into a new zone so i can gap close at will like other tanks. Its kind of annoyjng.
    Constant conversation with my PLD friend over the weekend:

    "Guess what I'm using Intervene for, Whiskey"
    "Hmm, not gap closing?"
    "Yup!"
    (0)

  3. #13
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Constant conversation with my PLD friend over the weekend:

    "Guess what I'm using Intervene for, Whiskey"
    "Hmm, not gap closing?"
    "Yup!"
    They just hit intervene for the dps then?
    (0)

  4. #14
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    If they just made it that Mythril tempest reset SE back to 30 sec instead of just adding 10 sec to SE, I would appreciate that. Honestly the only issue I have is that Infuriate doesn't reduce Inner Release's timer cost by 5 seconds. Though that is just wishful thinking as it would make WAR op again effectively putting IR on roughly a 60-70 recast. I always remember a quote Yoshi said back in 2.0 when he compared PLD and WAR. He said PLD is like driving automatic and WAR is manual. You have full control of your damage or mitigation and when to use it as opposed to PLD where you just press a button and it activates. Obviously WAR has lost some of that synergy but NF/IR decimate is probably the strongest self sustain burst in large pulls atm.
    (0)

  5. #15
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    If they just made it that Mythril tempest reset SE back to 30 sec instead of just adding 10 sec to SE, I would appreciate that. Honestly the only issue I have is that Infuriate doesn't reduce Inner Release's timer cost by 5 seconds. Though that is just wishful thinking as it would make WAR op again effectively putting IR on roughly a 60-70 recast. I always remember a quote Yoshi said back in 2.0 when he compared PLD and WAR. He said PLD is like driving automatic and WAR is manual. You have full control of your damage or mitigation and when to use it as opposed to PLD where you just press a button and it activates. Obviously WAR has lost some of that synergy but NF/IR decimate is probably the strongest self sustain burst in large pulls atm.
    I don't think it needs the full 30 sec since in aoe situation we're gonna repeat it a few times at least. It just needs to apply 10 sec if it's not up, then you could start and extend it while gathering everything on a pull and be set when it's time to burst.

    As for IR reduction, I don't really think that's necessary. It might end up as a significant buff but you could throw out ever trying to stay lined up with raid buffs and such. In the end it's probably better if it stayed a strict 90 sec, and if we end up needing a little boost we can get it elsewhere in the form of Onslaught/Upheaval buff - since both of these are currently the weakest single-target oGCDs of all tanks.
    (0)
    Last edited by whiskeybravo; 07-04-2019 at 12:33 AM.

  6. #16
    Player
    Spartan926's Avatar
    Join Date
    Aug 2016
    Posts
    43
    Character
    Kovas Dotharl
    World
    Mateus
    Main Class
    Warrior Lv 90
    While it would be a nice QoL change to see WAR get something like our Storms Eye without having to drop the Mythril Tempest combo to get it, I would ask how would that affect us in keeping us on par with other tanks. GUN dps increase has a cooldown of about one minute and lasts for 20 seconds, I can't speak for the PLD or DRK equivalent but ours is capable of being consistent. So from a balance standpoint, what would they have to take away to make this feasible? I know I wouldn't want to get a change to Storms Eye if it became a cooldown ability.
    (1)

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