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  1. #1
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100

    5.0 WAR - QoL suggestions

    Overall new Warrior is feeling pretty good, but one obvious thing keeps glaring at me.

    Storm's Eye + Mythril Tempest

    It would be really nice if Mythril Tempest applied Storm's Eye instead of strictly extending it. It's a technical pain to grab a whole bunch of mobs and then 1-2-3 before being able to actually go ham. Other tanks get their damage buff without having to perform a single target combo, just a nice quick oGCD. Why is it a DPS loss to put up our DPS buff?

    Please consider allowing Mythril Tempest to apply Storm's Eye somehow. It doesn't affect anything else with WAR's arsenal, just a nice QoL for dungeon running.
    (7)

  2. #2
    Player
    koroko220's Avatar
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    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Or, hells, even just move it to maim. Even that would be better than nothing!
    So many times I've forgotten to stop and do the storm's eye combo before aoeing. ^^;
    (2)

  3. #3
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Overall new Warrior is feeling pretty good, but one obvious thing keeps glaring at me.

    Storm's Eye + Mythril Tempest

    It would be really nice if Mythril Tempest applied Storm's Eye instead of strictly extending it. It's a technical pain to grab a whole bunch of mobs and then 1-2-3 before being able to actually go ham. Other tanks get their damage buff without having to perform a single target combo, just a nice quick oGCD. Why is it a DPS loss to put up our DPS buff?

    Please consider allowing Mythril Tempest to apply Storm's Eye somehow. It doesn't affect anything else with WAR's arsenal, just a nice QoL for dungeon running.
    Or remove the buff and storms eye completely and make heavy swing give 5 rage like pvp = p

    Replace overpower with mythril tempest and replace mythril tempests place as the second part of aoe combo with storms eye.

    Overpower as a cone aoe is awkward when used with mythril tempest.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Or remove the buff and storms eye completely and make heavy swing give 5 rage like pvp = p

    Replace overpower with mythril tempest and replace mythril tempests place as the second part of aoe combo with storms eye.

    Overpower as a cone aoe is awkward when used with mythril tempest.
    That seems a bit much, I just want our damage boost for AoE, like the other tanks, without having to waste time prepping a single target combo.

    GNB 150 + 250 = 200/gcd + 20%
    PLD 120 + 220 = 170/gcd + 25%
    DRK 150 + 160 = 155/gcd + 10%
    WAR 130 + 200 = 165/gcd + 0%

    It's the least they could do considering WAR got virtually nothing new this expansion.
    (1)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whiskeybravo View Post
    That seems a bit much, I just want our damage boost for AoE, like the other tanks, without having to waste time prepping a single target combo.

    GNB 150 + 250 = 200/gcd + 20%
    PLD 120 + 220 = 170/gcd + 25%
    DRK 150 + 160 = 155/gcd + 10%
    WAR 130 + 200 = 165/gcd + 0%

    It's the least they could do considering WAR got virtually nothing new this expansion.
    Yeah. Would be cool if we didn't need to prep single target combo for the buff.

    I guess they could add it to mythril tempest. Or overpower maybe?

    They could also add it to onslaught. At least that way it somewhat justifies it costing rage. Or they could add it to chaotic cyclone.

    Also, they should make mythril tempest give rage from the get go imo without needing the trait.
    (1)

  6. #6
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    I agree but would also love to see it giving 10 gauge(might be a bit much to ask, i know :P). DRK & GNB get a gauge ressource out of their aoe combo finisher, PLD & DRK also get mp.

    Still i would be more then satisfied with a 10sec buff from Mythril Tempest.
    (0)

  7. #7
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    War has always been the only tank that needed to do a ST combo before AOE. It was always fine before. Its much easier since you can maintain it forever now via AOE. It should never drop in boss situation when adds pop as youd have it already. In dungeons its extremely easy to maintain between pulls by refreshing towards the end. Start it up as your running through gathering mobs and you have it when you arrive at the end of the pull.

    War used to need to maintain eye and deal with slashing debuff as ST issues in AOE. Now we have no slashing to bother with and apply eye all of....3x per dungeon. Its fine.

    This hasnt been a problem for years and now its even easier to manage.
    (0)
    Last edited by Izsha; 07-02-2019 at 01:17 PM.

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    War has always been the only tank that needed to do a ST combo before AOE. It was always fine before. Its much easier since you can maintain it forever now via AOE. It should never drop in boss situation when adds pop as youd have it already. In dungeons its extremely easy to maintain between pulls by refreshing towards the end. Start it up as your running through gathering mobs and you have it when you arrive at the end of the pull.

    War used to need to maintain eye and deal with slashing debuff as ST issues in AOE. Now we have no slashing to bother with and apply eye all of....3x per dungeon. Its fine.

    This hasnt been a problem for years and now its even easier to manage.
    If you have intelligent party members that don't start pulling mobs as soon as you grab one, then perhaps you can get off a single target rotation while stutter-stepping to the next mob group. Otherwise you can only get ready for the next pull and apply it after most of them are dead.

    And yes, it has always been a "problem" of counting mobs and guessing how long they'll take to finish off, and whether or not spending 3 gcds to set up a 10% buff will pay off by the time all the mobs will die (which is now approx 35 seconds).

    Adding Storm's Eye buff to Mythril Tempest eliminates the guess work and awkwardness. But that's not even the point. WAR damage was always under the assumption of slashing and Eye/Maim buff. Even with the buff our normal AoE is close to the weakest, and with all other tanks getting abilities that match or exceed our raw potency on other abilities, and a single button to increase from there, it's only fair to ask for an easier way to get our buff up. I mean, it's already half the strength no reason it should take 3.5x longer to apply.
    (0)
    Last edited by whiskeybravo; 07-03-2019 at 01:44 AM.

  9. #9
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    You dont need to have 'intelligent' party members. You just grab the 1st packs and should be sprinted ahead a bit. When you get to the last pack (2-3) mobs, you heavy on 1, ogcd the 2nd(onslaught or upheavel), maim the 3rd. Rest if the pack is gathering up on you as you hit eye on the 1st(the on with heavy) or the 2nd (if you onslaughted instead of upheaved. Pick the lowest potency one to eye is the point).

    You have a giant pull and delayed your smashing by all of 1 gcd after they are within range.

    If you are pulling, have everyhing gathered around you and then start to do 3 step eye combo you did it wrong. The 1st couple gcds will never hit the entire pack that is still playing catchup. Use that.

    Is it 'more work' than just hitting dark side ogcd and spamming quietus? Yeah. But its hardly a performance loss, and even if it is, its only for trash pulls in dungeons. And only the 1st one as you can literally maintain eye for an entire dungeon now only using eye once and extend it via aoes.
    (1)
    Last edited by Izsha; 07-03-2019 at 02:40 AM.

  10. #10
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    But its hardly a performance loss, and even if it is, its only for trash pulls in dungeons.
    Which is exactly what I said in the OP. "It doesn't affect anything else with WAR's arsenal, just a nice QoL for dungeon running."

    Pardon me for not being scared to ask for a buff on WAR (even though it's hardly a buff). Perhaps there will be more important things to adjust but for the moment this one thing stuck out to me so I posted.
    (1)
    Last edited by whiskeybravo; 07-03-2019 at 04:00 AM.

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