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  1. #1
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    The way I see bard is the in between of Dancer and Machinist. They have more utility than machinist and a bit more damage than dancer. I think the reason we are seeing so many dancers doing more damage than their counterparts is because the complexity of the job is very low. It is very easy to perform dancer at 100% compared to performing bard or machinist at 100%. People should remember skill curves effect damages numbers too. Bards still have Nature's Minne, !Battle Voice!, Warden's Paen, and !Troubadour!. Id say stick with it, square enix will tweek numbers as needed and people will get better after they practice rotations more.
    (0)

  2. #2
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    215
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nobuyuki_Sanada View Post
    The way I see bard is the in between of Dancer and Machinist. They have more utility than machinist and a bit more damage than dancer. I think the reason we are seeing so many dancers doing more damage than their counterparts is because the complexity of the job is very low. It is very easy to perform dancer at 100% compared to performing bard or machinist at 100%. People should remember skill curves effect damages numbers too. Bards still have Nature's Minne, !Battle Voice!, Warden's Paen, and !Troubadour!. Id say stick with it, square enix will tweek numbers as needed and people will get better after they practice rotations more.
    People might get better, but the soul of the class has been gutted, which is what so many of us career Bard players are so against. It doesn't really matter if Square tweaks the numbers because we still lost so much.
    I doubt Bards will get anything back until 6.0, and that's a good 2 years away.
    (2)

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