I’m currently playing through the 70-80 dungeons and despite the claim that it would be harder, even in the first primal I have had to waste my stacks just to get more aetherflow. I almost have a rotation in lower level dungeons now where I pop excog on gaining aether, pop sacred soil at thirty seconds, then pop another excog before the minute is up. In dungeons where excog is not available and I can only pop two sacred soils a minute, I have to waste a lustrate to gain aetherflow. I’ve not noticed mp issues but that might be because I’m more conservative on when I use art of war. But it’s very dull as soon as the healing stops.
For me, the biggest joke of the expansion so far has been that first rolequest. Disclaimer, I’ve only done quest one but (spoilers for first role quest):
why is it that in the first healing role quest, we are tested through a dps check and the heal aspect of the quest is reduced to a healing action? I thought Se wanted us to heal more. It’s a joke. I love the npc - we totally got the best one- but if even the heal specific quests are dps based, it suggests they've got no idea. I laughed when it happened.