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  1. #11
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by gumas View Post
    i have a feeling they are reaching the "wall" for new class now. yoshi etc always try to make a new class something different, at the very least the new class must have its own unique playstyle.

    and as far as DNC and GNB, i think only DNC capture that, GNB doesnt feel that much different from other tank class.
    I disagree with this greatly.
    Aside from the skills that makes a tank....well a tank.
    GNB Plays very different from the other tanks, they play more akin to a dps.

    So that's probably why you think it plays the same as other tanks because they have Defense cooldowns and dnc being a dps doesn't really need things like that.
    Its easier to make a dps play way different from eachother than something like Healers and Tanks since they need things that make them what they are.
    (2)
    Last edited by xxvaynxx; 07-02-2019 at 03:03 PM.

  2. #12
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    i'd rather have male viera and female hrothgar implemented rather than receive another slap in the face like Blue Mage
    (1)

  3. #13
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by xxvaynxx View Post
    So that's probably why you think it plays the same as other tanks because they have Defense cooldowns and dnc being a dps doesn't really need things like that.
    Its easier to make a dps play way different from eachother than something like Healers and Tanks since they need things that make them what they are.
    I am going to argue with you there. While tanks and healers need certain things to make them what they are, the method on how they deliver these things can be extremely different and varried. For example, you could have a tank that mitigated damage via heavy armor. You could have a tank that had evasion abilities like Ninja/War worked in FFXI, etc. Healers can heal with direct heals, barriers, HoTs, life transferance, damage converted to healing, etc. SE just decidedto make a dichotomy out of healing and thus you have the problem they are having with healer balance right now. AST borrows too heavily from WHM and SCH that you can't balance its healing/cards without affecting one of the other 2 jobs negatively. If SE had changed AST to heal in a different way using Diurnal and Noctournal sect, they might have an easier time balancing them without obliterating everything unique and fun about the jobs.
    (0)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

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