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  1. #1
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I know this is random but a lot of tanks are forgetting (at least in dungeons) Arm's Length which applies slow on everything it really helps tbh and the CD is short enough you'll get some mileage off it.

    As for the skills:

    Camouflage: Good for trash, 10% isn't anything spectacular but parrying helps in dungeons, for TBs is where it's going to be weak, 15% wouldn't really make much of a difference but it'd help in a minor way.

    Brutal Shell: The effect should be increased as the shield which I forget even is on half the time since it's gone in 2 seconds, but the effect to an ally should be 200% of what you got so it'd be great for Heart of Stone.

    Heart of Light: I honestly think this is okay there's going to be a lot of raid wide damage in raids and EX primals, what the OP said though giving everyone Brutal Shell would be good too.

    Aurora: I like it and dislike it I feel it should heal for more maybe 100 potency more but I also wish there was a heal upfront in using it too, other tanks have instant/casted heals (other than DRK) so maybe a 200 potency heal up front with a HoT.

    Superbolide: I like it just I hate how many times it'll create that awkwardness of either A) Not going off in time due to animation lock, B) Healers waste Benediction because you used it RIGHT as they did it,
    C) You use it and don't get healed at all so you're dead, I like how unique it is and I don't find it that bad but I feel like it needs the animation to be sped up so we don't get those awkward moments.

    Heart of Stone: I really like this move but it should match WARs RI make it 20%, I feel it's strong on demand active mitigation and goes well with all the CDs.
    (1)

  2. #2
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Awful View Post
    I know this is random but a lot of tanks are forgetting (at least in dungeons) Arm's Length which applies slow on everything it really helps tbh and the CD is short enough you'll get some mileage off it.
    Thx for the reminder, i didn't use it in my runs too, as dps u usually use it only on kb mechanics so its really easy to forget that the other effect exists.
    (1)

  3. #3
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Awful View Post
    I know this is random but a lot of tanks are forgetting (at least in dungeons) Arm's Length which applies slow on everything it really helps tbh and the CD is short enough you'll get some mileage off it.

    As for the skills:

    Camouflage: Good for trash, 10% isn't anything spectacular but parrying helps in dungeons, for TBs is where it's going to be weak, 15% wouldn't really make much of a difference but it'd help in a minor way.

    Brutal Shell: The effect should be increased as the shield which I forget even is on half the time since it's gone in 2 seconds, but the effect to an ally should be 200% of what you got so it'd be great for Heart of Stone.

    Heart of Light: I honestly think this is okay there's going to be a lot of raid wide damage in raids and EX primals, what the OP said though giving everyone Brutal Shell would be good too.

    Aurora: I like it and dislike it I feel it should heal for more maybe 100 potency more but I also wish there was a heal upfront in using it too, other tanks have instant/casted heals (other than DRK) so maybe a 200 potency heal up front with a HoT.

    Superbolide: I like it just I hate how many times it'll create that awkwardness of either A) Not going off in time due to animation lock, B) Healers waste Benediction because you used it RIGHT as they did it,
    C) You use it and don't get healed at all so you're dead, I like how unique it is and I don't find it that bad but I feel like it needs the animation to be sped up so we don't get those awkward moments.

    Heart of Stone: I really like this move but it should match WARs RI make it 20%, I feel it's strong on demand active mitigation and goes well with all the CDs.
    Tbh... considering how it works, I thought entirely it was meant to put heavy on something that does knockback/draw ins. Now I feel stupid lol.

    I agree with all of those as well. Actually, what about just making Brutal shell a 5 second 5% mitigation buff? And then allowing it to be applied with heart of stone. That way it makes heart of stone a whole 20% buff you could put to yourself, OR a party member and it wouldn't be gone in an instant.

    Quote Originally Posted by Maneesha View Post
    Thx for the reminder, i didn't use it in my runs too, as dps u usually use it only on kb mechanics so its really easy to forget that the other effect exists.

    ^ this and I have 3 whole hotbars filled with GNB's skills, so I always struggle to find it when I do feel like using it @.@...
    (0)

  4. #4
    Player
    Kaozurei's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Kaomi Shiroi
    World
    Cactuar
    Main Class
    Ninja Lv 72
    Is Arm's Length debuff slow? I thought it applied heavy, as in movement speed reduction. If it's the former then yeah, should probably use it more especially during big pulls. If it's the latter then I fail to see how making things move slower would help with mitigation unless it also slowed down their attack rate.

    Quote Originally Posted by Valic View Post
    Actually, what about just making Brutal shell a 5 second 5% mitigation buff? And then allowing it to be applied with heart of stone. That way it makes heart of stone a whole 20% buff you could put to yourself, OR a party member and it wouldn't be gone in an instant.
    Defensive buffs are multiplicative, not additive. Using both then would be around 17.5% or something. Still better than what GNB has right now though, I'd gladly take that as a minor buff.
    (0)

  5. #5
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaozurei View Post
    Is Arm's Length debuff slow? I thought it applied heavy, as in movement speed reduction. If it's the former then yeah, should probably use it more especially during big pulls. If it's the latter then I fail to see how making things move slower would help with mitigation unless it also slowed down their attack rate.



    Defensive buffs are multiplicative, not additive. Using both then would be around 17.5% or something. Still better than what GNB has right now though, I'd gladly take that as a minor buff.
    Oh shoot, I forgot that it gives it to the person as a separate buff. I was thinking in my head that it'd just make heart of stone's overall mitigation increased by sacrificing Brutal Shell rather than giving someone heart of stone AND brutal shell. Could make it that way though to convey the same concept and give the proper mitigation.
    (0)