I really hope SE will change certains aspects of the "new" SCH, even the Japanese players don't understand all those changes so maybe we have a chance.
I really hope SE will change certains aspects of the "new" SCH, even the Japanese players don't understand all those changes so maybe we have a chance.
Its sad that 18 years ago playing a druid in (everuqest I) I had a better dps rotation then I do in 2019 playing a Scholar.
We get 19 abilities that have cure potency and 4 that have damage. Is it me or does that seem over the top to you? Some of these heals come with our temporary fairy that for the life of me I don't remember anybody asking for. They come at the cost of our current fairy that now heals for less while the other was brutally murdered and is worn like and edgar suit (RIP Selene). Small upgrade to one dot while one was removed. Shadow Flare & Miasma replaced with the clunkiest AE ever but I can fire it off 31 times before going OOM (Great for Fates). Cant dump aggro anymore, Cant use Atherflow out of combat or right after a rez because I'm not in combat yet. Lost protect and eye for an eye. My oh chit aoe heal lost 100 potency /cheer. But that's ok cause after I get this POS to 80 I'm probably never going to look at it again.
I'm glad dps, tanks, whm got some nice stuff. Scholars should have been sent a bottle of lube.
Okay, found something with SCH I feel needs a proper buff. Fey Blessing, it uses 10 fairy gauge and is on a 60s cooldown, but only heals for half the power of a Physick. On that kind of cooldown, it should be healing for the same amount of as a Physick. Either buff the healing power so it's better to use, or reduce the cooldown to about 10-20s. If it's going to heal for so little, it shouldn't have such a high cooldown.
Can someone please explain how having aether flow not accessible when outside out of combat is a good idea? Like out of all the design changes this is the one I just cannot wrap my head around. Is us being able to pop it and have instant access to stacks and a small amount of mana that game breaking? I really don't get this one. Also, has anyone else noticed that the faeries react time to when I push the button is way slower now? Or is it just me?
Ya it's a bit slow cause now it's one of our skills so we have to wait our character's animation, then the fairy reacts.....
Player
Feels a bit like https://imgur.com/gallery/OPvfe75
Part of me thinks it has something to do with the faerie gauge and not being able to spam up to 100 quickly but I can't be sure without getting to 80 first. But even if that's the reason it's a stupid one. Overall though it's clear that no one on the design team actually /played/ SCH and that the people play testing it either didn't care to speak up about the glaringly apparent problems. That or they just sat around and pure healed, which is the only way your mana doesn't swirl down the toilet right now.Can someone please explain how having aether flow not accessible when outside out of combat is a good idea? Like out of all the design changes this is the one I just cannot wrap my head around. Is us being able to pop it and have instant access to stacks and a small amount of mana that game breaking? I really don't get this one. Also, has anyone else noticed that the faeries react time to when I push the button is way slower now? Or is it just me?
Last edited by Enla; 07-02-2019 at 08:12 AM.
There will be a problem in raids. Because other 2 healer job’s first pick partner won’t be SCH especially in the early periods when everyone is still updating their IL. It’ll be WHM/AST all the way because of both healing and dpsing potential. And MP managements too. Other roles doesn’t care about the aetherflow problem. They just want the healer to heal in the right time and dpsing the other times. WHM is simply stronger in DPSing and pure healing. And AST can barrier as well as buff the PT more frequently than SCH.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
This is the one thing about the Sch changes that has been bugging me the most, especially since your current charges are also cleared upon entering a dungeon.Can someone please explain how having aether flow not accessible when outside out of combat is a good idea? Like out of all the design changes this is the one I just cannot wrap my head around. Is us being able to pop it and have instant access to stacks and a small amount of mana that game breaking? I really don't get this one.
I wouldn't mind seeing Energy Drain and Bane or Shadowflare comeback in some form. As I have been noticing the aetherflow stack issue, either have had to burn them off super fast to manage a dicey situation, or don't really have much to use them on. Energy Drain and Bane helped with the mp management a number of times, and Shadowflare helped make the incoming damage in larger pulls a bit more manageable. I know I wasn't really using those for damage, but more so could stay focused on the more preemptive nature of Sch healing as well as keep the mp up to maintain that healing too.
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