So finally hit 80 on my AST and did a lot of dungeon XP grinding while hitting MSQ hard. Overall I'm still enjoying the job, but some things do feel a bit.. underwhelming.
Divination is my main issue. This is the only spell that currently plays off the seal system, and its duration is quite short compared to the CD. In an idea world, I would like to see either different spells sharing a CD with divination - say giving healing up buffs, shielding etc - or having a differing combo of seals effect what divination does. Currently once you get your 3 seals and div is on CD, you just Minor arcana any you draw and buff whoever it lands on. At a boss pull it is fun sleeve drawing and spam buffing the whole party with arcana cards + divination, but once that's done, you can basically ignore your cards and there's little interaction until you need to worry about setting up for another divination.
Having a lower CD would make you have to play around your seals more often, or a longer duration would make it feel a tad more rewarding to pop.
Our potency also seems utter garbage at the moment. Maybe its low gear and new content - but Aspected shields and hots feel like they hardly even exist. Even with an A/helios on a boss AoE, I still find myself needing to spam multiple heliosed afterward given the increase healing demand. The low potency on it + the mana drain makes it feel pretty punishing to just do your job. Even neutral sect feels lack luster.
Benefic also seems to be suffering the same issue. Spamming benefic 2 on a tank + asp hots and there will be times they will hardly be kept up. Again - could be low gear, but I find sometimes I hardly have time to even draw and buff a part member without having to blow an essential dignity charge on the tank.
Small buffs to base potencies would be nice. I don't think we necessarily need aspected buffs, as they ARE supposed to have the weaker version of the other 2 healers, but it feels like I'm fighting twice as hard to just do my job.
AST just seems like it could end up in a pretty bad spot. Jack of all trades, but unable to do it's core job well - while also providing way less utility in cards.
I can see where they were going with the design, and I don't intend to jump ship quite yet, but something needs to give I feel.