Quietus really needs mp regain on every enemy hit instead of one, if they thought it was OP then just make it "reduced MP gained on 3rd,4th, enemy" etc. It's just so bad right now to use because it literally doesn't do anything for you, besides damage of course.What I like about new DRK is, that a lot of the little tweaks we had in SB were removed:
-SE now heals in tank stance.
-Bloodgain is not high in aoe and low in single target anymore.
-Blood Weapon is not tied to off stance.
-Blood Price were removed.
-Sole Survivor were removed.
-We finally got a raid wide mitigation.
-C&S/Dark Passenger double weave were removed.
What I dislike is the stuff that basically everyone is saying.
-MP reg is really low, therefore we are doing less ogcd's and the jobs feels less busy/slower than before.
-Quietus is mediocre at best.
-Dark Mind and Dark Missionary are magic only/pretty weak.
-Abyssal Drain still has the "Top in aoe/flop in single target" thing.
-Living Dead still is "meh".
Most issues I have atm are with TBN and Living Shadow.
TBN is now a 500 potency loose if it not breaks, and 0 potency gain if it does. Therefore and because of it's high MP costs we need to be way more carefully to pop it than we were before.
Living Shadow doesn't add anything special/interesting to our playstyle, and is just a 2min dmg cd. (to be fair, so it is with the lv 80 skills of WAR's and GUN's too)
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