Their combat design team is 4 people.Come and join the league of Dragoons! We have cookies down here on the floor! :3
The MNK design team really takes the line"You are your own worst enemy" way too serious. Since ARR it feels like MNK is constantly fighting against his own kit. And instead of fixing/rework something that's broken, they throw plasters on it.
I wonder how they can design jobs, that feel perfectly "round" and "fluid" (like PLD, DRG, SAM, RDM) on the one hand, and stuff that's basically a mess (MNK, MCH, SMN) on the other?
4 people for 17 jobs right now.
It's not pretty.
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