At 80 its fine, there are other issues with SMN and I don't think EA is one of them

At 80 its fine, there are other issues with SMN and I don't think EA is one of them
Last edited by SublimeIbanez; 06-30-2019 at 10:48 PM.


EA and ED/ES are 2 sides of the same coin. They both cause problems for the rotation. EA has the unfortunate distinction of clipping when used in a "normal" way, and ES/ED has the unfortunate distinction of needing to press 3 oGCDs every 30 seconds instead of EA's 2.Fun fact, Egi Assaults are a lot more forgiving to use that any of your Aetherflow abilities, simply because Egi Assault can just roll over into their second charge, effectively giving you a full 30 seconds to use each one.
Energy Drain/Siphon on the other hand has to be used on Cooldown, every 30 seconds, just so you can even use the rest.
So logically, you should be blaming ED/ES over EAs. (not trying to be mean here, just disagreeing with the conclusion)
They both do the same thing (damage on 30s cooldown), both contribute to the massive amount of oGCD bloat the class is suffering from, and both combined make the class feel awful since if players could automate them, they would, because the damage on EA is bad, whereas ES/ED just bloats the rotation.
I would gladly completely remove either of these systems outright, I don't really care which, because they both make the class feel awful.
Except it DOESN'T feel like a pet class, not entire sure what you're on. They feel like a normal job that has an auto-DoT with a unique graphic and then you control everything else. With Enkindle it was fine, but having the WHOLE pet function that way, its not. But eh, people like you never wanted a pet class anyway, you just wanted something you had 100% control over instead of having a combat ally that you interacted with.I'll pass on automating Pets again; finally Summoner feels like an actual Pet Job and now people wanna go back?
The problem aren't even EAs specifically, its oGCD bloat in general which can be fixed as easily (and more effectively) by removing/adjusting whats left of Aetherflow (removing ED/ES and perhaps cutting back on Festers/Painflares per minute.)
Does the same thing as removing EA and keeps the flavour alive, especially since EAs are still connected to your Mechanics (Further Ruin) while Aetherflow is just... there.
Fun fact, Egi Assaults are a lot more forgiving to use that any of your Aetherflow abilities, simply because Egi Assault can just roll over into their second charge, effectively giving you a full 30 seconds to use each one.
Energy Drain/Siphon on the other hand has to be used on Cooldown, every 30 seconds, just so you can even use the rest.
So logically, you should be blaming ED/ES over EAs. (not trying to be mean here, just disagreeing with the conclusion)
Good, so we're effectively on the same page. I'd just prefer to get rid of ED/ES, purely from a flavour/class identity standpoint.EA and ED/ES are 2 sides of the same coin. They both cause problems for the rotation. EA has the unfortunate distinction of clipping when used in a "normal" way, and ES/ED has the unfortunate distinction of needing to press 3 oGCDs every 30 seconds instead of EA's 2.
They both do the same thing (damage on 30s cooldown), both contribute to the massive amount of oGCD bloat the class is suffering from, and both combined make the class feel awful since if players could automate them, they would, because the damage on EA is bad, whereas ES/ED just bloats the rotation.
I would gladly completely remove either of these systems outright, I don't really care which, because they both make the class feel awful.



Oh, then explain how a pet class plays?Except it DOESN'T feel like a pet class, not entire sure what you're on. They feel like a normal job that has an auto-DoT with a unique graphic and then you control everything else. With Enkindle it was fine, but having the WHOLE pet function that way, its not. But eh, people like you never wanted a pet class anyway, you just wanted something you had 100% control over instead of having a combat ally that you interacted with.
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