Results -9 to 0 of 117

Threaded View

  1. #11
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lynesse View Post
    -snip-
    Miasma II was clunky and tacked on -- literally tacked on, in fact -- and it forced the player to reposition when they needed to use it, which was awkward when you were dodging mechanics, and only acceptable when something was on farm.
    To me, Miasma 2 was by far one of the most interesting abilities with the most depth in SB1 scholar's kit, and saved the whole job for me after I had turned to Noct AST for 4.0~4.15.


    Initially, I thought it was a strange, clunky addition, but it proved me wrong and won me over quickly. It was a swiss army knife that gave you a large number of tools that challenged you to use them in creative ways, ways that 4.0 SCH struggled to deal with before it was added. Weaving was just one use- it felt terrible to use Broil on packs of 5+ mobs just because you lacked any sort of proper AOE. You mentioned the DoT made it feel clunky, but I considered it to be an interesting limitation to its single target potential that gave a use-case for Ruin 2 for weaving if it was within that 18 second DoT window. I felt brought more than it took away.


    I was actually really surprised how a single "tacked on" ability enhanced my experience so drastically, it gave me high hopes for SB2 scholar (which were not met) and keeps me expecting something good from the hopeful rebalance-rebalance.


    Though, do keep in mind that my point of view is that, while I respect and understand the decision to shift to a "pure healer" focus, it doesn't change the fact that dealing damage IS a healer responsibility (because killing enemies inflicts a "debuff" that reduces their damage to zero, thus accomplishing our job perfectly.) Also, that just because most healers became more "pure", that doesn't mean they ALL needed to, and SCH was the ideal (missed) opportunity to let us <s> filthy impure healers </s> have just ONE job.


    Edit: The thing I agree with is making entry-level damage dealing for new healers more approachable and less intimidating. The major point I disagree with is doing so at the expense of experienced healers that were used to more depth.
    (6)
    Last edited by Gravagar; 07-01-2019 at 01:21 AM.