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Thread: DNC Suggestions

  1. #21
    Player
    White_Wolf_X's Avatar
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    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Roflcoptorz View Post
    So I have been playing DNC for a while today and despite still being salty about it not being a healer, I will say you all did a great job with the class. I really wanted to not like it so I could conti ur to cry salty tears, but alas, I can't. Overall well done.

    I do have two suggestions for slight i.improvements.

    1. Make "Basic Step" an oGCD. Coming from someone who mained NIN in HWs, dances are very similar to mudras, except that you have to click a skill to activate it. Having that skill on the GCD really kills the overall flow. Each time I'm go to execute it, I'm stuck waiting, and it feels bad to wait 2.5 seconds to click a spell which "does" nothing, only to click more spells before clicking another to use it. I would say I could deal with "Technical Step" being a GCD skill because I'm only pressing it every 2 minutes or so. But dealing with the jarring delay of "Standard Step" every 30 seconds is.... well... jarring.

    2. "Curing Waltz" needs a change. I like the skill and the overall idea, but the potency + recast make it feel like a gimmick. Now, it might skill much better at end game, which, if that's the case then ignore this issue, but so far even when stacked it is laughably weak. I was in a group in HoH with 3 DNCs. We were all stacked and all used the skill. We recovered maybe 1/2 our health after receiving all 6 heals. I know DNC is not a healer, but the potency and timing need to be changed. Either keep the potency the same and make recast 30 sec so I can feel like I'm adding something over the course of the fight, or double the potency and keep it at 60 sec so it is like a big cool down and feels impactful. Right now it feel like a gimmick added solely for a call back to other games.

    Again, overall, great job on the class. 2 thumbs up from me SE!
    100% agree with step.
    (0)

  2. #22
    Player
    Rivxkobe's Avatar
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    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SaintValentine View Post
    I kinda feel like Curing Waltz is a bit weak as well. If it was just a bit stronger, I think I'd be alright. Like OP said, it feels like a gimmick alluding to previous iterations of Dancer in the other games. When I use it at level 70, iLvL 380, I'm only getting about 3k, or 6k when stacked. To me, it feels like Summoner's Physick, in that it's not even worth putting on my bar.
    I agree.

    People are comparing potencies of heals but are completly ignoring the fact that Curing Waltz is not like Vercure or Second Wind, it doesn't scale off DNC's main stat or their attack power like the other two do.
    (0)
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  3. #23
    Player
    Reimmi's Avatar
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    Mar 2018
    Posts
    1,302
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I share this concern. Especially if the mobs like to do line/cone AOEs. Sometimes I feel like I end up standing right in the middle of the mobs despite always starting out behind them just to make sure my AOEs hit them all—all because you have that one huge one that pushes other smaller mobs out of your AOE radius.

    I'd really like to see the range upped by 2-3y
    If we have to get into the thick of things for our AOE it really should be more consistent to get off
    (2)

  4. #24
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rivxkobe View Post
    I agree.

    People are comparing potencies of heals but are completly ignoring the fact that Curing Waltz is not like Vercure or Second Wind, it doesn't scale off DNC's main stat or their attack power like the other two do.
    Uh, no, it scales off the same thing Second Wind scales off of. Just tested it. Curing Waltz (not stacked) has 40% of the potency of Second Wind and healed me for 40% of the hp that Second Wind healed me for. So a stacked Curing Waltz heals for 80% of the amount Second Wind heals for, but heals everyone in the stack, not just yourself, and has half the cd, which for every one time you can use Second Wind, you can heal a full group for 160% of Second Wind's healing on each person.
    (2)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  5. #25
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Another suggestion that I would like to add would be a noise effect when your Feathers reach cap. It’s seeming like it’s more prudent to hoard feathers for Fan Dance spamming during Devilment windows (for bigboi bursting on a single-target) or for AOE in dungeons (they’re really good for AOE), but to make sure you don’t overcap on them by spending one on a Fan Dance if necessary. BRD’s Pitch Perfect makes a sound when it reaches max stacks, so I’d like to see a sound like that for Feathers at max. Just to take my eyes off of my gauges a bit more.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #26
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,325
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Dunno if it's just my bad luck but I'm lv 66 now and I always feel starved of feathers... I wish the regular 1-2 combo had, but a smaller, chance of granting a feather
    (0)

  7. #27
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SaintValentine View Post
    I kinda feel like Curing Waltz is a bit weak as well. If it was just a bit stronger, I think I'd be alright. Like OP said, it feels like a gimmick alluding to previous iterations of Dancer in the other games. When I use it at level 70, iLvL 380, I'm only getting about 3k, or 6k when stacked. To me, it feels like Summoner's Physick, in that it's not even worth putting on my bar.

    Thats your decision to make about putting it on your bar, but let me put it this way. Scholar has a 400 potency AOE heal on a 30 second cool down, you can only use by spending an Aetherflow
    stack.

    You can do the exact same potency heal at 60 second cool down with no additional costs.


    This is a powerful skill. Compare it to 20% healing up Mantra. It would take 7 medicas to equal the amount of healing Dancer Brings from Curing Waltz alone. Second wind is on a much longer cool down and only heals you for 150 potency more on the single target only This heals the group.

    As a RDM main questioning if I'm staying RDM from lack of Support and other poor decisions, Curing Waltz and Aurora are two strong and amazing skills.

    Upon testing changed my mind. Data in next post.
    (0)
    Last edited by Zyneste; 07-01-2019 at 01:40 AM.

  8. #28
    Player
    Clover210's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Arres Clove
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Definitely agree with have Step as a oGCD since it feels kinda barebones when you get no procs and have no oGCD to weave. This is the only class in the game where I feel the full unbearable weight of the 2.5 GCD in the later levels since there are hardly anything else to weave in between attacks unless you get lucky with fan procs.

    Also, the class should include some sort of haste buff as well to make the GCD more bearable. Other than that, it has potential but I believe it will get old fast since there isn't much room to grow and learn this class since the skill depth to play it well is so shallow
    (1)
    Last edited by Clover210; 06-30-2019 at 09:20 PM.

  9. #29
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
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    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Warlyx View Post
    for dmg no doubt , its hits hard 1000 potency is no joke
    Only thing is, to get that 1000 potency you need to use 4 GCDs. One to initiate, two dance steps, and one to activate the burst. I've not done the math at all, but you're probably going to end up doing approximately equivalent damage either way around. The main advantage the Standard Step has, though, is if you crit / direct hit.

    EDIT: Ok, its more like ~2.5 GCDs what with the steps only having a 1s recast, so at this point maybe yeah
    (0)
    Last edited by Hezzlocks; 06-30-2019 at 09:38 PM.

  10. #30
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Did some testing.


    1830- Physick 400 - ~4.6
    2200- Clemency 1200 - ~1.8
    2200 - Equillibrium 1200 - ~1.8
    520 - Curing Waltz 200 - ~2.6
    1630 - Vercure 350 - ~4.6

    Curing waltz is indead a bit weaker than expected. It might need a buff down the line. The ~numbers are the Healing per potency
    Vercure/Physick(sch) have about the same potency per healing because they both share Main and Mend Traits.

    My guess why the DNC one is so much higher than the tank one is probably because DNC has more DEX than Tanks have STR.


    With this potency data, this means that DNC's current Curing Waltz potency of 200 translates to ~110-115 potency worth of Healer potency.

    DNC would need a base potency of 350 to reach the same amount as 200 healing potency as Casters/Healers.

    [Tests were done using PoTD as a control to "sync" all of my classes gear and level]

    Tested again with AST/PLD/DNC. All at level 70 using white weapons.

    DNC- 671 (200) 3.355 120 Real Potency
    PLD 3365 (1200) 2.8 600 Real Potency
    AST 2250 (400) 5.625 400 Real Potency
    (0)
    Last edited by Zyneste; 07-10-2019 at 10:36 PM.

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