Quote Originally Posted by Rauderi View Post
Overall, I'm glad SMN feels busier than just Ruin III x 5. And I feel burstier, at least a little.

Major problems so far:
Physick. It's still Mind-based, the job isn't given the Mind to support it. If Firebird's heal is Int-based, it's about time for Physick to get an Int-trait as well, at level 30. I'm not looking for RDM numbers here, but 700 at level 70 is asinine.
Tied to lack of HP restoration, SMN is far squishier than it used to be. It wouldn't be so much a problem if Titan's Egi I activated Ruin IV, but it does not, while the other attack-spells do. Which tells me it's probably coded as "resolve after attack" instead of "resolve after activation". That also needs to change.
If we're *not* going to get a decent Physick, can we at least get Energy Drain/Siphon to restore a percentage of HP? Even 5% might do wonders, since the skill is every 30 seconds.
I agree with the Energy Drain part. They can leave Physick alone if they want but having ED heal us a bit would be amazing. Otherwise I like the changes. Of feels like we have a lot more choice where as before there was just one set rotation you repeated over and over again. This time I feel like I have options and damage seems to be more sustained. All around Summoner feels so much more satisfying especially summoning Phoenix. It could definitely use a few touch ups along the way but I'm happy that we got a decent rework. Also, a bit unrelated, but a lot of people are upset with Sch changes whereas I actually quite like them. If they gave us Enegry Drain back, it would be perfect.