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  1. #11
    Player
    Foxkid's Avatar
    Join Date
    Sep 2017
    Location
    Somewhere way too bright
    Posts
    121
    Character
    Ketsueki Bloodfox
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Freerider View Post
    Go in the 71 dungeon and have your tank pull wall to wall. I didn't really get to dps at all and I'd say I'm a pretty decent healer.
    Yeah, that dungeon was a sudden spike of uncertainty when we went from "I can tank alphascape tank busters" to "these 2 bears hit harder than the ghost train!!".

    It's such a pain in the tail that I can't use AF pre-pull anymore because the tanks just sprint off full speed ahead pulling wall to wall, and usually out of total effective range so they end up dying or getting cleaved 60-90% or straight up die before I could even slap a "Kick Me" note on their back.

    And I never thought I could feel the dynamic change so drastically between me and Lily where a dps (a DPS for fairies' sake!!) that got hit by a standard boss hit still wasn't anywhere near full or 80-90% like it would be before from Embrace alone while I kept my hard focus on the bulldog (tank) after 30 seconds. She heals so little now with crits barely hitting 5k anymore, more like a white mage or astro regen now with the standard amount being around 2700-3200, if that.

    The sacred soil trait better be worth it because this is torture, especially without the use of energy drain cause I'm still hyper cautious to not throw my mana out the window even with lucid.
    (4)

    Well, at least I'm trying...

  2. #12
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    If Celestial Opposition had it's stun again it would help to mitigate some of the "OH SHIT!" feels from big pulls. I have said it a million times, but CO should go back to how it was in SB. The stun was amazing for dungeons and by extending our buffs we could focus on dps/healing and the stun helped save on tank cds. The puny aoe heal we have now is ridiculous, especially for the long cd it has.
    (5)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Trunks View Post
    WHM has always been better for big trash pulls because of Holy's stun. That's really all it is.
    It's not, though. I have nigh infinite MP on my WHM. I can't say the same for SCH or especially AST.
    (0)

  4. #14
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Freerider View Post
    Whm is having a way easier time with everything than Astro and Scholar are. Whm needs a nerf a bit to their mana or their costs need to match us. No offense happy you guys are doing well. Sch and astro just feel rough.
    No I think AST and SCH can stay at the back of the pack for a few levels. We all know as soon as Progression starts again they'll stupidly buff both and WHM players will get told sorry but AST is too good to keep you in still.
    (8)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  5. #15
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's not, though. I have nigh infinite MP on my WHM. I can't say the same for SCH or especially AST.
    I'm going to call you out on this one, because in my experience that means you either weren't DPSing *at all* or you had some kind of super party that rarely, if ever, took damage.

    My WHM recovers approximately 200mp per tick in combat, which basically justifies my initial concerns about the change in max MP and piety. Roughly half a cure or Stone spell. Lucid Dreaming's potency was slashed, meaning it now takes us twice as long to recover the same amount of MP. Assize reduced from 10% mp recovery to 5%, giving us literally 500mp only. In any prolonged battle, we're fighting an uphill struggle to stay in the fight, which means you have to hope your team can deal with threats quickly, or with as little healing needed as possible. I ran the level 71 dungeon and found myself bereft of MP on no less than three different occasions. Granted we were all new players still struggling with boss mechanics, but I've been playing since the 1.0 days, and I can honestly say that MP management has never been as annoying as it is right now.

    I can only imagine how much more difficult it would be for Astrologian and Scholar.
    (5)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lemuria View Post
    I'm going to call you out on this one, because in my experience that means you either weren't DPSing *at all* or you had some kind of super party that rarely, if ever, took damage.

    My WHM recovers approximately 200mp per tick in combat, which basically justifies my initial concerns about the change in max MP and piety. Roughly half a cure or Stone spell. Lucid Dreaming's potency was slashed, meaning it now takes us twice as long to recover the same amount of MP. Assize reduced from 10% mp recovery to 5%, giving us literally 500mp only. In any prolonged battle, we're fighting an uphill struggle to stay in the fight, which means you have to hope your team can deal with threats quickly, or with as little healing needed as possible. I ran the level 71 dungeon and found myself bereft of MP on no less than three different occasions. Granted we were all new players still struggling with boss mechanics, but I've been playing since the 1.0 days, and I can honestly say that MP management has never been as annoying as it is right now.

    I can only imagine how much more difficult it would be for Astrologian and Scholar.
    Off TA over Holy spam and LD on CD, I was never seeing my MP fall to anything which could ever restrict my casting in any way. Granted, I wasn't rezzing anyone, but banking lilies for the most taxing pulls was sufficient alongside simple C2s and Regens and the rare C3.

    I'm not saying that WHM's MP never went down. I'm just saying it held no limitations for my play. And as it was without limit...

    EDIT: Did another run of the 71 dungeon without DPS standing in avoidable damage constantly. Used 5 GCD heals over the entire run, and my MP never dipped below 60% despite always casting and pulling wall-to-wall (despite the DPS doing very little AoE). Having likewise played CNJ/THM since 1.0 and WHM since 2.0, I'm not feeling any increased MP struggles on WHM at least as of 5.0. AST, on the other hand...
    (2)
    Last edited by Shurrikhan; 06-30-2019 at 05:58 AM.

  7. #17
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Ugh really the damage is that high? I was scared that’s what would happen.

    See I panic as a healer pretty easily. And the damage app to this level sounds like it’s going to just to make me panic even more.

    If mobs hit as hard as Ghost train, as some one above comparded it to, I’m just, no, nope, I’m out, not happening.

    Now some might say I’m not a true healer. Just a DPS in the wrong role. Maybe. But I don’t see why we have to deal with a stress increase when Tanks basically got handed “easy mode” for this expansion. DPS too with no TP worry.

    I was even content with the WHM changes but if healing is even more nerve wracking, I don’t need this in my free time.
    (2)

  8. #18
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lemuria View Post
    I'm going to call you out on this one, because in my experience that means you either weren't DPSing *at all* or you had some kind of super party that rarely, if ever, took damage.

    My WHM recovers approximately 200mp per tick in combat, which basically justifies my initial concerns about the change in max MP and piety. Roughly half a cure or Stone spell. Lucid Dreaming's potency was slashed, meaning it now takes us twice as long to recover the same amount of MP. Assize reduced from 10% mp recovery to 5%, giving us literally 500mp only. In any prolonged battle, we're fighting an uphill struggle to stay in the fight, which means you have to hope your team can deal with threats quickly, or with as little healing needed as possible. I ran the level 71 dungeon and found myself bereft of MP on no less than three different occasions. Granted we were all new players still struggling with boss mechanics, but I've been playing since the 1.0 days, and I can honestly say that MP management has never been as annoying as it is right now.

    I can only imagine how much more difficult it would be for Astrologian and Scholar.
    If you manage your mana well, you can dps and heal, while finishing full mana or + 80%, in WHM.
    On boss like trashmob.
    (2)

  9. #19
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MerlinCross View Post
    Ugh really the damage is that high? I was scared that’s what would happen.

    See I panic as a healer pretty easily. And the damage app to this level sounds like it’s going to just to make me panic even more.

    If mobs hit as hard as Ghost train, as some one above comparded it to, I’m just, no, nope, I’m out, not happening.

    Now some might say I’m not a true healer. Just a DPS in the wrong role. Maybe. But I don’t see why we have to deal with a stress increase when Tanks basically got handed “easy mode” for this expansion. DPS too with no TP worry.

    I was even content with the WHM changes but if healing is even more nerve wracking, I don’t need this in my free time.
    I mean honestly it's the only way they could justify taking all the dps skills away. I enjoyed the dungeon at least.
    (0)

  10. #20
    Player
    Yomiko_Nonaka's Avatar
    Join Date
    May 2019
    Posts
    24
    Character
    Yomiko Nonaka
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MerlinCross View Post
    Ugh really the damage is that high?
    No. as a sch, i still have a lots fo time to dps without any difficulty. boss are the same.
    Peoples used the wall to wall exemple... execpt that wall to wall here means at least one more pack than the sirensong sea. so yeah, of course it's more "difficult" if a tank have the bad idea to do that.
    (5)

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