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  1. #31
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Currently in queue for a solo instance, "position in line : after #50" for 30+min now... Anyway, as most of us presumed, ShB DRK feels terrible. I'm 75 right now and the rotation won't change at all at 80 since the only thing we're gaining is a second charge of plunge and Living Shadow (which is just an oGCD DoT with a blood cost and a delayed startup). This iteration of DRK feels slow, only has one combo, and has no thought or decision making behind its abilities. It's just "use when available because damage". MP management is non-existent, Blood gauge is now just like the Beast gauge, there's literally nothing to manage. It's braindead af. It looks cool tho, if you ignore the fact that you're just repeating the same animations non-stop. Abyssal Drain as an oGCD feels unsatisfying and weak, same for Salted Earth since its giant nerf... Yeah, it's very disappointing. The job might perform well (it looks so), but it pretty much feels just as boring as ARR PLD. I hope SE will hear us.
    (6)

  2. #32
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    All DRK is now is combine BW + Delirium and spam Blood skills and Edge/Flood and then do Souleater combo until your burst is up again.

    Yaaaaaawn. I guess Salted Earth, Abyssal and CnS press on cooldown and keep DS up.

    Y@Y.
    (4)

  3. #33
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by MagiusNecros View Post
    All DRK is now is combine BW + Delirium and spam Blood skills and Edge/Flood and then do Souleater combo until your burst is up again.

    Yaaaaaawn. I guess Salted Earth, Abyssal and CnS press on cooldown and keep DS up.

    Y@Y.
    You are going to waste a blood generation part of bw, you shouldnt mix delirium with bw.
    (1)

  4. #34
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    You are going to waste a blood generation part of bw, you shouldnt mix delirium with bw.
    Bw+del generate 60 blood in total, you only will waste blood if you have 50 or more.
    (0)

  5. #35
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    Bw+del generate 60 blood in total, you only will waste blood if you have 50 or more.
    If you dont use oGCD during bw, then you are not optimising it well enough. With everything taken into account you will generate around 80-90 blood.
    (0)

  6. #36
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Bloodweapon only give blood with weapon skills and spells and except you use unleash and stalwart soul you only generate blood with bloodspiller.
    (0)

  7. #37
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    This is literally 2.0 paladin, with a fell cleave window - replace cos with edge presses and the combat is pretty much the same, minus the delirium window. This is pretty bad. Also yeah dont combine bw with delirium. Now very skeptical of those who were like "dis be better than that dark oats presses now i can finally play drk" You guys got the same amount of button presses, theyre just way wonkier than ever before, Edge/flood mechanic is really off beat and feels like a dps maintaining their buff, with only 1 combo, Resource management just feels like youre BLMing your mp pool. (ie:use it mostly up then let it build up and burn it again, build up burn it again) Theres really no in between. You know what would be great? Blood Price. Yeah that would be fantastic, and abyssal makes no sense being off GCD. Except to prevent us from dumping excess mp for healing, crappy self healing btw. Bravo - the job is finally broken down to those hillarious PLD in HW(still no clemency equivalent) levels. Slow for sure, and this 5-6 BS spam? Really? Did any of us even ask for this? It looks and feels super tacky, and unimpactful. Alot different than slashing and having 2 sawblades grind up the enemy, we just frontflip. 5 times in a row. I want DRK to be renamed Acrobat.Especially now that its apparent our only signature moves are plunge and bloodspiller.
    (5)
    Last edited by ADVSS; 06-30-2019 at 01:45 AM.

  8. #38
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Giubba View Post
    Please someone help me understand the supposed new rotation because as far I can get (and I never hoped to be so fucking wrong about anything) all I can see is:

    -spam edge/flood until mana dry up
    -if delirium is up spam x times qiuetus/bloodspiller with blood weapon on so you gain mp back
    -fill void with single target or aoe rotation

    It cannot be right?
    First you dont spam edge and flood combos thats just .... Seriously
    Second deleium is bloodspiller 5 times with no cost to 50 blood you would use eldge or flood to maintain darkside and rotate carve and spit. Blood weapon i found works better out of the delium window since you would be wasting a blood weapon burst window in a delirium window. I mean when you read and play the job seriously it makes sense NEVER to use blood weapon during your dellerium window unless you did your first point of spamming flood and edge which makes no sense.

    Always keep in mind edge and flood are there to maintain darkside not to spam. Each move giving you 30 sec of drk side. Shit even now writing this I thought of a better way to maximize my rotation but anyway your right you rotation is bad hope this helps.
    (2)

  9. #39
    Player
    KatsuraJun's Avatar
    Join Date
    Sep 2015
    Posts
    68
    Character
    Chloe Atlasia
    World
    Ultros
    Main Class
    Reaper Lv 90
    Dunno if others feel this way but I get people memed about dark arts spam so much that they wanted to slow it down (personally I liked it but whatever), but they went way too far.

    The MP generation is just way too low. I don't mean in terms of strength, I don't feel any weaker at the moment with the new kit (if anything, it feels stronger in power at the moment to me since TBN is even bulkier), but I mean just in terms of the flow and feel of the class. One combo is fine if you have a lot of oGCD buttons to press and resources to manage - but that's not the case anymore like it was in SB. I'd genuinely take a potency cut on edge/flood and bloodspiller/quietus for an increase in mp generation and blood generation. It's just far too easy to manage compared to SB DRK. In SB you'd cap on something if you weren't paying attention and thinking ahead because of how fast you could generate those two resources, especially under blood weapon proccing on autoattacks as well and delirium giving you a huge chunk of mp just on cast, as well as TBN giving you 50 blood on its own instead of the freecast it does now. All these factors were extremely prone to over capping which was the primary source of engagement on the job.

    Now you can pretty much doze off for a lot of phases in your rotation and it's no big deal because all the resources are generated so slowly in exchange for higher potencies on the dark arts replacement (edge/flood). In fact, because it is generated so freaking slowly, you end up holding mp even more for your TBNs since you don't want to not have mp for them and they give you freecast edges anyway, which means you're just waiting around a lot instead of doing things usually after your opener. It's just way too dull right now, and it's honestly the first time I've been having second thoughts about the job since its release.
    (6)
    Last edited by KatsuraJun; 06-30-2019 at 03:39 AM.

  10. #40
    Player
    IBLazORI's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by KatsuraJun View Post
    Dunno if others feel this way but I get people memed about dark arts spam so much that they wanted to slow it down (personally I liked it but whatever), but they went way too far.

    The MP generation is just way too low. I don't mean in terms of strength, I don't feel any weaker at the moment with the new kit (if anything, it feels stronger in power at the moment to me since TBN is even bulkier), but I mean just in terms of the flow and feel of the class. One combo is fine if you have a lot of oGCD buttons to press and resources to manage - but that's not the case anymore like it was in SB. I'd genuinely take a potency cut on edge/flood and bloodspiller/quietus for an increase in mp generation and blood generation. It's just far too easy to manage compared to SB DRK. In SB you'd cap on something if you weren't paying attention and thinking ahead because of how fast you could generate those two resources, especially under blood weapon proccing on autoattacks as well and delirium giving you a huge chunk of mp just on cast, as well as TBN giving you 50 blood on its own instead of the freecast it does now. All these factors were extremely prone to over capping which was the primary source of engagement on the job.

    Now you can pretty much doze off for a lot of phases in your rotation and it's no big deal because all the resources are generated so slowly in exchange for higher potencies on the dark arts replacement (edge/flood). In fact, because it is generated so freaking slowly, you end up holding mp even more for your TBNs since you don't want to not have mp for them and they give you freecast edges anyway, which means you're just waiting around a lot instead of doing things usually after your opener. It's just way too dull right now, and it's honestly the first time I've been having second thoughts about the job since its release.
    I agree with everything, The job requires no thinking and is sort of brain dead. It's very boring, not sure what they were thinking when they made these changes to the job. They are trying to simplify it too much, I also don't like how empty my hotbar is. I feel like i'm missing a lot from the job from what it used to be. I stuck with it since it released but now it's turning to be a job not for me. I may set it aside for now and try being a DPS or Heal main for a little.
    (2)

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