fair enough, I should have specified the lord/lady too. Just wanted to know where that person was getting the "whole party" from. You're correct on the light parties, but even then, after you use sleeve draw you're waiting out the duration of the CD for sleeve draw to do that again. Person above us just threw me for a loop with the "whole party" comment
Sleeve Draw.
Requires some planning to pull off entirely. Draw a card and immediately Lord/Lady it. Play behaves like spread, so duration is no issue.
When Draw comes back, assuming you have a Divination ready to go, toss the Lord on the first player. Immediately draw and burn for a Lord again. Play that on the second player. Sleeve Draw for the Draw reset and dual charge. Draw and burn again for players 3 and 4.
You can fit Divination in here wherever the math says its most optimal. But playing the cards like that nets you 4 active Lord/Lady cards and Divination.
As an aside, Dual AST actually can pull off this maneuver in a Full Party to get raidwide coverage of 14% damage. Properly coordinated with a Trick window, you're looking at a substantial burst period for the party.
Well yea I get what you're saying there,Sleeve Draw.
Requires some planning to pull off entirely. Draw a card and immediately Lord/Lady it. Play behaves like spread, so duration is no issue.
When Draw comes back, assuming you have a Divination ready to go, toss the Lord on the first player. Immediately draw and burn for a Lord again. Play that on the second player. Sleeve Draw for the Draw reset and dual charge. Draw and burn again for players 3 and 4.
You can fit Divination in here wherever the math says its most optimal. But playing the cards like that nets you 4 active Lord/Lady cards and Divination.
As an aside, Dual AST actually can pull off this maneuver in a Full Party to get raidwide coverage of 14% damage. Properly coordinated with a Trick window, you're looking at a substantial burst period for the party.
In 4 man, you can do this every 3 minutes since sleeve draw and divination are 3m CDs
and in between time you could just lord and lady your way to the next boss trying to make sure you dont get a dam spire for the 8th time, assuming it's going to take 3m to reach the next boss in a light party
but for 8 man, you're giving 4 people 14% and the other 4 6%, which isn't an eyesore by any means
Honestly it just kind of sucks that as an AST main who really enjoyed the utility (yes even the cards people deem as "useless" for some reason) I am now just a dmg buff bot
The simplicity imo has taken away some of the fun for me, I could see how others would like it though, especially those AST who only believe in the way of The Balance, but meh; I'll continue playing AST because I'll never stop being an AST main, but just kind of feels bad at the moment......maybe when they fix the "in combat" issue it'll be more fluid at least
I'm probably just weird about it, but the old cards were not really utility, they were just 6 flavors of +Damage that got there in a roundabout way in varying degrees of effectiveness. Yeah, even Spire since More TP = More AoEs = more damage.Well yea I get what you're saying there,
In 4 man, you can do this every 3 minutes since sleeve draw and divination are 3m CDs
and in between time you could just lord and lady your way to the next boss trying to make sure you dont get a dam spire for the 8th time, assuming it's going to take 3m to reach the next boss in a light party
but for 8 man, you're giving 4 people 14% and the other 4 6%, which isn't an eyesore by any means
Honestly it just kind of sucks that as an AST main who really enjoyed the utility (yes even the cards people deem as "useless" for some reason) I am now just a dmg buff bot
The simplicity imo has taken away some of the fun for me, I could see how others would like it though, especially those AST who only believe in the way of The Balance, but meh; I'll continue playing AST because I'll never stop being an AST main, but just kind of feels bad at the moment......maybe when they fix the "in combat" issue it'll be more fluid at least
Even Ewer on a freshly raised healer … I've been in that situation. Raised a WHM in Orbonne who died with Lucid active. He got up, I got a Ewer, put it on him. He used the MP to throw Stones until he died again. So even Ewer was just a roundabout way to boost a targets dps by giving them more MP to burn on DPS spells.
Good ol' white mage and their stones, never change WHM, never change LOLI'm probably just weird about it, but the old cards were not really utility, they were just 6 flavors of +Damage that got there in a roundabout way in varying degrees of effectiveness. Yeah, even Spire since More TP = More AoEs = more damage.
Even Ewer on a freshly raised healer … I've been in that situation. Raised a WHM in Orbonne who died with Lucid active. He got up, I got a Ewer, put it on him. He used the MP to throw Stones until he died again. So even Ewer was just a roundabout way to boost a targets dps by giving them more MP to burn on DPS spells.
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