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  1. #1
    Player
    MomoMizrahi's Avatar
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    Aug 2017
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    Gridinia
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    Momo Mizrahi
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    Siren
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    Astrologian Lv 70
    Quote Originally Posted by Metamyth View Post
    Divination stacks with cards, so if you stack it with a Lord / Lady of Crowns (8% on the proper role) you can get a total of 14% (8% + 6%).
    not for the entire party however
    (1)

  2. #2
    Player
    Metamyth's Avatar
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    Jun 2019
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    Limsa Salabimsa
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    Character
    Hal Haru
    World
    Hyperion
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    Warrior Lv 90
    Quote Originally Posted by MomoMizrahi View Post
    not for the entire party however
    Right. You'd feel the impact most with a light party; in a full party, not everyone's gonna get the most out of it. I was just saying where the 14% comes from.
    (0)
    I just lurk here.

  3. #3
    Player
    MomoMizrahi's Avatar
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    Momo Mizrahi
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    Siren
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    Astrologian Lv 70
    Quote Originally Posted by Metamyth View Post
    Right. You'd feel the impact most with a light party; in a full party, not everyone's gonna get the most out of it. I was just saying where the 14% comes from.
    fair enough, I should have specified the lord/lady too. Just wanted to know where that person was getting the "whole party" from. You're correct on the light parties, but even then, after you use sleeve draw you're waiting out the duration of the CD for sleeve draw to do that again. Person above us just threw me for a loop with the "whole party" comment
    (0)

  4. #4
    Player
    Sylve's Avatar
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    Aug 2013
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    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by MomoMizrahi View Post
    not for the entire party however
    Sleeve Draw.
    Requires some planning to pull off entirely. Draw a card and immediately Lord/Lady it. Play behaves like spread, so duration is no issue.
    When Draw comes back, assuming you have a Divination ready to go, toss the Lord on the first player. Immediately draw and burn for a Lord again. Play that on the second player. Sleeve Draw for the Draw reset and dual charge. Draw and burn again for players 3 and 4.
    You can fit Divination in here wherever the math says its most optimal. But playing the cards like that nets you 4 active Lord/Lady cards and Divination.

    As an aside, Dual AST actually can pull off this maneuver in a Full Party to get raidwide coverage of 14% damage. Properly coordinated with a Trick window, you're looking at a substantial burst period for the party.
    (0)

  5. #5
    Player
    MomoMizrahi's Avatar
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    Gridinia
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    Momo Mizrahi
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    Siren
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    Astrologian Lv 70
    Quote Originally Posted by Sylve View Post
    Sleeve Draw.
    Requires some planning to pull off entirely. Draw a card and immediately Lord/Lady it. Play behaves like spread, so duration is no issue.
    When Draw comes back, assuming you have a Divination ready to go, toss the Lord on the first player. Immediately draw and burn for a Lord again. Play that on the second player. Sleeve Draw for the Draw reset and dual charge. Draw and burn again for players 3 and 4.
    You can fit Divination in here wherever the math says its most optimal. But playing the cards like that nets you 4 active Lord/Lady cards and Divination.

    As an aside, Dual AST actually can pull off this maneuver in a Full Party to get raidwide coverage of 14% damage. Properly coordinated with a Trick window, you're looking at a substantial burst period for the party.
    Well yea I get what you're saying there,

    In 4 man, you can do this every 3 minutes since sleeve draw and divination are 3m CDs
    and in between time you could just lord and lady your way to the next boss trying to make sure you dont get a dam spire for the 8th time, assuming it's going to take 3m to reach the next boss in a light party

    but for 8 man, you're giving 4 people 14% and the other 4 6%, which isn't an eyesore by any means

    Honestly it just kind of sucks that as an AST main who really enjoyed the utility (yes even the cards people deem as "useless" for some reason) I am now just a dmg buff bot
    The simplicity imo has taken away some of the fun for me, I could see how others would like it though, especially those AST who only believe in the way of The Balance, but meh; I'll continue playing AST because I'll never stop being an AST main, but just kind of feels bad at the moment......maybe when they fix the "in combat" issue it'll be more fluid at least
    (1)

  6. #6
    Player
    Sylve's Avatar
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    Aug 2013
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    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by MomoMizrahi View Post
    Well yea I get what you're saying there,

    In 4 man, you can do this every 3 minutes since sleeve draw and divination are 3m CDs
    and in between time you could just lord and lady your way to the next boss trying to make sure you dont get a dam spire for the 8th time, assuming it's going to take 3m to reach the next boss in a light party

    but for 8 man, you're giving 4 people 14% and the other 4 6%, which isn't an eyesore by any means

    Honestly it just kind of sucks that as an AST main who really enjoyed the utility (yes even the cards people deem as "useless" for some reason) I am now just a dmg buff bot
    The simplicity imo has taken away some of the fun for me, I could see how others would like it though, especially those AST who only believe in the way of The Balance, but meh; I'll continue playing AST because I'll never stop being an AST main, but just kind of feels bad at the moment......maybe when they fix the "in combat" issue it'll be more fluid at least
    I'm probably just weird about it, but the old cards were not really utility, they were just 6 flavors of +Damage that got there in a roundabout way in varying degrees of effectiveness. Yeah, even Spire since More TP = More AoEs = more damage.
    Even Ewer on a freshly raised healer … I've been in that situation. Raised a WHM in Orbonne who died with Lucid active. He got up, I got a Ewer, put it on him. He used the MP to throw Stones until he died again. So even Ewer was just a roundabout way to boost a targets dps by giving them more MP to burn on DPS spells.
    (2)

  7. #7
    Player
    MomoMizrahi's Avatar
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    Gridinia
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    Character
    Momo Mizrahi
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sylve View Post
    I'm probably just weird about it, but the old cards were not really utility, they were just 6 flavors of +Damage that got there in a roundabout way in varying degrees of effectiveness. Yeah, even Spire since More TP = More AoEs = more damage.
    Even Ewer on a freshly raised healer … I've been in that situation. Raised a WHM in Orbonne who died with Lucid active. He got up, I got a Ewer, put it on him. He used the MP to throw Stones until he died again. So even Ewer was just a roundabout way to boost a targets dps by giving them more MP to burn on DPS spells.
    Good ol' white mage and their stones, never change WHM, never change LOL
    (3)