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  1. #61
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Honestly to me these changes feel like they just took a soul of the class.
    AST was all about those cards and I loved all of them. I'd always find a way to use different cards here and there.
    Some people found certain cards to be useless well NOW they are TRULY useless because half of them are unnecessary since there are already cards that are the same, just have a different name. I don't see the point in having so many cards that do literally the same thing.
    At least before it was interesting, I liked the RNG part, having to redraw or just using whatever RNG gives you and now you don't even need to look at what you got - draw a card and use it, done. This is just boring and pointless.
    I'll probably switch to scolar now.
    (8)

  2. #62
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Divination seems like it's going to be annoying. =w=
    You can only use it while you have 3 seals and you can only gain seals while in combat (no clue if seals stay with you when you go to a different area yet, my game crashed when I tried to teleport to Limsa... >w> ).
    (3)

  3. #63
    Player
    Siris's Avatar
    Join Date
    Jun 2019
    Posts
    3
    Character
    Siris Eclair
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Mimilu View Post
    Divination seems like it's going to be annoying. =w=
    You can only use it while you have 3 seals and you can only gain seals while in combat (no clue if seals stay with you when you go to a different area yet, my game crashed when I tried to teleport to Limsa... >w> ).
    I think they'll need to adjust the CD on this ability as well. It's a bit too long... I've been able to use it only once in the trials/raids that I've tried.
    (6)

  4. #64
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Just think of it as your Balance + Spire fishing being averaged out.
    (0)

  5. #65
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Seraphor View Post
    Just think of it as your Balance + Spire fishing being averaged out.
    It seems less like it's being averaged out and more like it's just less common, because y'know, I used to be able to pull a full set of cards, and use regular Draw and all that.
    (5)
    Last edited by Cyrocco; 06-28-2019 at 10:10 PM.

  6. #66
    Player
    Israphel84's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Israphel Al'rashid
    World
    Ultros
    Main Class
    Samurai Lv 74
    I DO hate the changes
    Heals are really nerfed. Looks like this is what they meant of "healing more" because of low heals.

    Celestial opposition is a joke. It recovers so little HP. It's like a mini aspected helios, and will not help that much in an emergency.
    I thought it was gonna be like an Assize but it isn't

    Quote Originally Posted by Mimilu View Post
    Divination seems like it's going to be annoying. =w=
    You can only use it while you have 3 seals and you can only gain seals while in combat (no clue if seals stay with you when you go to a different area yet, my game crashed when I tried to teleport to Limsa... >w> ).
    Yes, indeed trying to get divination correctly is annoying. Specially trying to get the correct seals is If ppl were complaining for ewer and spire, this is worse. It's like I used my 3 stacks of Redraw and never got the seal I needed, so I just had to convert it into Lord or Lady
    And the most annoying part is that you can only get them in battle. If you hit the "Play" button and the enemy dies, you don't get the seal >(

    Quote Originally Posted by Siris View Post
    I think they'll need to adjust the CD on this ability as well. It's a bit too long... I've been able to use it only once in the trials/raids that I've tried.
    I also vote for this. What's the use of having a short recast time for Draw / Play and getting seals pretty quick if divination is gonna need to wait?
    (6)

  7. #67
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lumivyory View Post
    Honestly to me these changes feel like they just took a soul of the class.
    AST was all about those cards and I loved all of them. I'd always find a way to use different cards here and there.
    Some people found certain cards to be useless well NOW they are TRULY useless because half of them are unnecessary since there are already cards that are the same, just have a different name. I don't see the point in having so many cards that do literally the same thing.
    At least before it was interesting, I liked the RNG part, having to redraw or just using whatever RNG gives you and now you don't even need to look at what you got - draw a card and use it, done. This is just boring and pointless.
    I'll probably switch to scolar now.
    Honestly I would have just changed them to buff the Main Stat: STR, MND, INT, DEX, and Tenacity(because VIT only raises HP). Then leave one as a dud card for balance.
    (1)

  8. #68
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I'm eating my words...these changes are quite fun, and I complained endlessly about how my job was being ruined to my friends. I would like to see some variety still beyond boosting damage, but maybe not through the cards themselves but rather through the usage of Divination. Tweaks are needed, but it's surprisingly satisfying to play. My only major problem is not being able to gain seals out of combat. Seals are cleared upon changing areas, so this shouldn't be an issue. I've had several times where I was casting a card on someone while they were beginning to pull, and because I wasn't myself in combat yet, I got no seal. qq

    I do not at all mind heals being weaker. Yes, I lost some DPS time, but who cares? I played to be a healer, not a DPS! I'm actually quite pleased and hope that they can flesh out this new system some more.

    I will say CO feels very meh now. Such a low potency heal with such a long cooldown. At least put the stun back on it.
    (3)
    Last edited by Elamys; 06-29-2019 at 05:15 AM.

  9. #69
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Elamys View Post
    I will say CO feels very meh now. Such a low potency heal with such a long cooldown. At least put the stun back on it.
    They should just make CO how it was in SB. We don't need an instant cast baby medica. The Stun and Buff extension were great!
    (0)

  10. #70
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    790
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by HyoMinPark View Post
    I really dislike that the developers took away any semblance of planning or thought process behind the cards, as that was what attracted me to the job back in Heavensward. I also do not like the idea of padding a single person with cards. The issue was clearly just Balance...but instead of addressing it, they changed every card into mini, weaker Balances... I can't quite understand this decision.
    I have no doubt that you're a better AST then me and most likely have a deeper understanding of the changes than I do, but I don't feel like much was lost. The more varied card effects in SB were good, but they're being random kind of spoiled planning as far as I'm concerned. Maxing the number of cards played was usually better than holding onto specific cards, and while the Balance got a lot of attention as the broken card, the Spear and the Arrow weren't all that different as far as the AST drawing them was concerned. They were just Balance but slightly different. Bole and Ewer were the more interesting cards (and Spire in the 1% of situations where TP mattered), but because of the way the game works you could never actually count on them to be available when you wanted them.

    I think the cards should have kept their old attributes, except Spire obviously, and become something like passive buffs on players that the AST could activate later. Essentially instead of using Spread to store cards, you store them on different players. This would allow ASTs to build a specific combination of cards and control exactly when and how they were used.

    Also, I don't feel like we're really feeding cards to one player with the new system. I think I've been dividing them pretty equally among party members in dungeons and having to target specific party members instead of defaulting to AoE spread in most situations is more engaging.
    (1)

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