I was never really bothered with Provoke not adding enmity, but I have to admit this will reduce the number of issues when new players spam Provoke because they often assume it's our only, or main, aggro tool. I've lost count of how many Paladins pull using this skill. The loss of enmity combos on the other hand, that kind of stings. Unless the enmity generation from Iron Will is so overpowered that nothing short of divine intervention will pull enemies away, I don't see how this benefits us at all. If Iron Will *is* that powerful, it only raises further balance concerns, because it means that Tanks don't even have to put in any real effort.

Enmity combos allowed us to balance out which enemies we needed more aggro on, so we can focus on landing our big enmity skills, like Halone, on them. It's a measure of skill that shouldn't have been removed in my opinion. With the additional removal of Flash, we're now more limited in options to mete out AoE aggression, which makes me wonder if and when combos will ever be used. If Iron Will is too weak, we'll be spamming our only AoE skill in every encounter outside of boss battles. If Iron Will is too strong, the job gets boringly stale.

I'm just not seeing how they can balance this properly.