You could have used Ifrit and killed things significantly faster.
I dunno, it felt natural to me being a caster that I would use a tank pet while soloing. All the other DPS pets came out in dungeons/trials/Eureka depending on the situations and the boss. Titan is the pet I used by far the most while leveling.
No other job has a pocket tank for solo activities, SMN doesn't need one either.





Error 3102 Club, Order of the 52nd Hour


I don't disagree with this line of reasoning, and yeah, it almost seems like that's the direction this is meant to push SMN. But. It also causes me to wonder if this could be the first steps towards removing the heal/raise abilities from SMN. You'll no longer be able to justify a piddly Physick for keeping your pet alive. Raise may be harder to remove, due to synced down SCH.
Unfortunately, with RDM sharing that utility (and doing it better), it does also seem like it'd be unfair to remove that functionality from SMN.
Also reading the job guide, I guess Everlasting Flight puts that concern to rest. Extra healing utility there.
While I'm there, Emerald also brings up some worries for me. Spells are all AoE. I can see it already, fresh Arcanists catching aggro off of mobs they didn't intend.
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