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  1. #14
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Coming from Guild Wars 2 where reading the Deadeye patchnotes made me die literally everytime ArenaNet changed it - I dreaded to click on Red Mage...And I am not really believing what I am seeing:
    Changes that make the profession better? Nerfs where it makes sense? Removing skillbar clutter by automatically updating skills if ready?

    So far, if I am not mistaken:

    - They added an AoE version of Veraero and Verthunder and toned down scatter a bit for that.
    - They changed Verflare and Verholy so it automatically "updates" Verthunder and Verflare if ready so I can delete my third hotbar (which I only had because of that)?
    - Buffs here and there except for Contre Sixte where the periphial targets hit sustain now the same damage
    - Red Mana cost have been toned down on some skills, so maybe my red mana can now be spent fully without having a small rest on certain combos
    - The TP removal made every weapon skill free (?)
    - The mana is now fixed at 10,000. So far, if I compare my previous mana pool (14,400 at this moment with my current equipment) nothing has changed really:
    E.g. before the patch, it would cost me 3,3% to cast Verthunder, now it's 4%. Verraise however cost me 25% of my mana, now it's 24%.
    - They removed Tether which is kinda sucky but with the other changes forgettable and I could rarely use it (Funny though today I was just mentioning that skill in another thread just to get it removed, oh my!)

    This looks good to me. I hope I don't overlook the big elephant in the room here as this happened to 9 years of LoL and 4 years of GW2 when every change created a mess within. Because this seem to much of a reasonable set of changs to me...
    I am...speechless...

    Sincerely,


    (4)
    Last edited by MrKusakabe; 06-27-2019 at 09:28 PM.