5.0 Patch notes are up:
https://na.finalfantasyxiv.com/lodes...31e15a8cc04fd3
job changes are here:
https://na.finalfantasyxiv.com/jobguide/battle/
5.0 Patch notes are up:
https://na.finalfantasyxiv.com/lodes...31e15a8cc04fd3
job changes are here:
https://na.finalfantasyxiv.com/jobguide/battle/
Oooooooooooooo5.0 Patch notes are up:
https://na.finalfantasyxiv.com/lodes...31e15a8cc04fd3
job changes are here:
https://na.finalfantasyxiv.com/jobguide/battle/
Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
Grade 7 AND grade 8 materia? Oh boi.
Tanks, MCH and SMN getting pretty big reworks...
Wait, I spotted a typo on DRG. It says "Full Thrust" is being removed.
Monk got faster, and Dragoons still got to stare menacingly at their teammates.
White Mage also now smites people rather than stone them.
Last edited by GrizzlyTank; 06-27-2019 at 10:51 PM.
Senei got nerfed on Samurai. I wonder why. Shoha still not impressive. Cool looking ability you can use maybe once or twice per fight for minuscule gains.
Kinda remind me of the open eyes mechanic with seigan/mercy. Miniscule gains over shinten, and miniscule life gain. I mean, it's kinda like if you don't use it, it's not really going to change your dps or your survival. Gotta wait and see how it fare I guess..
They still have Riddle of Fire and the debuff from Six-Sided Star is pretty baffling. Monks are likely going to be about the same, but better at maintaining GL stacks during phase transitions. Granted, the loss of the old Riddle of Wind makes Tornado Kick kind of dead, since I think you need at least one stack for Anatmen to build.
Shoha seems ridiculously situational compared to any of the other new skills that were introduced, but it might be to compensate for the power of the other stuff SAM got.
Monk's Six-Sided Star will probably get more frequent use because it's practical basically any time you're going to need to be out of melee range for two GCDs.
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