
The tanks should contribute by controlling enmity with a smattering of DPS. If they require the DPS and healers to manage enmity for them they're not tanking, and the cries of 'teamwork' are just used as an excuse for the tank to not do their job.Its not the dps's job to help the tank... not the job of a healer to dps... not the job for tank to stance dance... all these have the same energy, that being completely and woefully against teamwork.
A dps should be mindful of agro, a healer should dps and contribute, and a tank should also contribute. Team.Work. Learn. It.

To clarify, in high end pre-made groups, the group (as a whole) deems it more efficient if the group takes on the tanks responsibility and allows the tank to DPS for the most part. This is a pre-formed pact by the group to take on the tank’s responsibility to trade for increased DPS. This is not an indication that the tank is absolved of their responsibility for all content, and anyone who thinks so is encouraging the tanks to be just blue DPS.
SE in their wisdom don’t want tanks to be blue DPS. Good. The community brought that decision on themselves.
Nah, you're wrong. Both diversion and lucid dreaming are off the gbcd and are easily weaved in between skills. It also there to be popped before battles. If one button is too hard of a concept for a dps or a healer, then that says way more about them then the tank. Agro is easily, boringly easy to establish in this game. If a tank losing agro after its been established then the dps is trying to rip agro off the tank, which means I have zero sympathy. I mean diversion and lucid dreaming are literally under ROLE SKILLS. I know you may find that very criptic as to why they are there, but many of us have uncovered its secrets and used our roles effectively. Meaning, we hit diversion and lucid dreaming bc not only is it good team work, good manners, BUT PART OF YOUR BLOODY ROLE.
Okay so what if the DPS don't do their job and I, as a tank, do it better than them? What is holding them accountable?

Lucid dreaming is there for me to recover mp, it is not there for me to carry the tank's responsibilities. As a healer I have enough of my own. It is not my role to control enmity for the tank, I can aid in that if we're all being nice but if the tank makes no effort on their own … no chance. And let me clarify what no effort means. An hour ago I did another trail where a single halone left me a sliver away from ripping aggro from the tank. If the tank just wants to DPS and not establish enmity properly, that's their problem.Nah, you're wrong. Both diversion and lucid dreaming are off the gbcd and are easily weaved in between skills. It also there to be popped before battles. If one button is too hard of a concept for a dps or a healer, then that says way more about them then the tank. Agro is easily, boringly easy to establish in this game. If a tank losing agro after its been established then the dps is trying to rip agro off the tank, which means I have zero sympathy. I mean diversion and lucid dreaming are literally under ROLE SKILLS. I know you may find that very criptic as to why they are there, but many of us have uncovered its secrets and used our roles effectively. Meaning, we hit diversion and lucid dreaming bc not only is it good team work, good manners, BUT PART OF YOUR BLOODY ROLE.





One last run of Orbonne Monastery before the game goes down—and it did not disappoint in how much of a meme.
I have no idea what my co-healer was doing aside from using Indom when we were all at 80% HP and invalidating my CU and Aspected Helios—not after a raidwide where we’re at 50~60% HP, no. Let’s use it when we already have HoTs ticking and are in no danger of dying. Or when 2 DPS eat an AOE! That’s the perfect time for it! Indom to heal 2 people! It’s not like we have Lustrate or anything like that!
Ranged DPS standing off in Narnia and not catching the AOE heals and dying. Sorry, but my AOE range is 15 yalms. If you want to get healed, move in. I will not chase you down.
TGC was fun. People running through the party with Crush Weapon killing people. Always fun. During the intermission for Ultima, I swear 80% of the alliance died to the Earth Pillar (not Hashmal’s dash, surprisingly... they all went and stood underneath the pillar. Like uh...that’s not how that mechanic works)—not just 80% of my party. My party only had me, the tank, and one of the DPS still living after it was all done, though. God, I was starving for MP going into the heal check.
Only 5 people were new. Maybe it was just some secret plot I wasn’t in on to make the run the biggest memefest in the world. Kind of wish I’d done it on WHM just for the MP because I was starving the entire run. And, of course, no Mana Shifts from the 3 casters in the party at any point despite me being sub-1000 MP several times with Lucid still ~30s away.
At least this was all made up for by the fact that I got two more UwU clears this evening! So my pretty Atlas Ultima that I have been admiring since this fight released is finally mine! No idea what to spend my third token on yet, though. Really sucks we aren’t getting DNC/GBN weapons, because I’d spend it on DNC’s in a heartbeat.
Sage | Astrologian | Dancer
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Hyomin Park#0055

I don't think enough of you pug enough to understand just what the community meta is doing to duty finder groups. In the trial I mentioned above, all 4 DPS was constantly threatening to rip aggro off the tank, as well as me as the off tank. Absolutely sick of that garbage. It's an advanced strategy for pre-formed groups. I wouldn't be so annoyed if people didn't keep using it poorly in the duty finder
I see that you have stumbled upon the role skill menu, however it seems you have not learned to read your kit. Ahem, "reduces emnity by half"- odd I know that it mentions this first, but really its by design -"additional effect: grants refresh for potency 80 for 21 seconds". Hmm additional, almost as if it is the second trait to the skill. Interesting, truly marvelous that you think it does not apply to your role and somehow you gain some type of clemency to ignore an important trait of the skill.Lucid dreaming is there for me to recover mp, it is not there for me to carry the tank's responsibilities. As a healer I have enough of my own. It is not my role to control enmity for the tank, I can aid in that if we're all being nice but if the tank makes no effort on their own … no chance. And let me clarify what no effort means. An hour ago I did another trail where a single halone left me a sliver away from ripping aggro from the tank. If the tank just wants to DPS and not establish enmity properly, that's their problem.
Now to be blunt, if you are a healer and you are pulling agro off the tank then stop placing regens on him mid pull and if that's not what you're doing then stop over healing and learn to toss a stone or two.
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