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  1. #21
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Izsha View Post
    And all this rip gun is going to be yay gun as it scales. No one seemed to care that pld was 'weaker' at X.0 patches anf got way better at X.5 patches woth passove blocks, shelltron, and bulwark growing.. Gun will live with their 1 solitary skill growing too.
    Well, that's because PLD had Blocking mechanics, ON TOP of what everyone else was getting.

    PLD still had passive Parry, alongside their scaling passive block.

    PLD still had Rampart in addition to Shelly/Bully.

    Quote Originally Posted by Izsha View Post
    Were people really thinking "RIP gun" because parry went to 19% for 1 skill? Eesh. Yall worry to much.
    Well, given that even with the current Parry being a flat 20% Camouflage was being seen as pretty meh and in need of a little tweak in order to actually be competitive with say, Thrill of Battle (The other 90s tank specific CD)

    With Parry now being down to 15% the skill is pretty garbage. Especially given that it's only a 50% Parry chance and Parry is only for physical attacks and only rolled AFTER a failed Crit (Meaning Crits and Spells ignore Parry) AND Parry chance doesn't scale with gear (So you can't even grow into the skill being a reliable parry like you could make Bulwark put you to 100% block chance).

    It's just objectively a bad skill, and is pretty much just a 90s 10% DR skill which is awful (Compare this to ToB's 20% max HP and healing or Dark Mind's 20% magical DR with 60s CD)

    This means that GNB has the weakest 90s CD by far, along with the weakest active mitigation skill. Their AoE mitigation got nerfed into being joint weakest with Dark Missionary.

    On top of having the weakest burst of all Tanks (Which already kills it for any kind of meta comp viability)

    GNB is shaping up to be the worst Tank of the expansion, by a fair margin.
    (2)
    Last edited by Kalise; 06-27-2019 at 04:52 AM.

  2. #22
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,545
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I remember in 1.0 I went full parry overmeld.
    I destroyed so many pieces of gear.

    Sad times these days...
    (0)

    http://king.canadane.com

  3. #23
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I suppose the downsizing of parry and block is to not make the Tanks too tanky when they happen. After all, just by being Tanks they will take a 20% less damage than any other job.

    Yea, Parry going down from 20 to 15% sounds pretty bad, but now Tanks have a passive 20% damage reduction by Trait...

    That doesn't change the fact that for any Tank but GNB its pretty meh and for GNB is actually bad...
    (0)

  4. #24
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Block and parry being nerfed? You know what this means?


    TBN IS EVEN BETTER BY COMPARISON! ALL HAIL THE ON-DEMAND MITIGATION KING, DARK KNIGHT!
    (1)

  5. #25
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Hierro View Post
    Block and parry being nerfed? You know what this means?


    TBN IS EVEN BETTER BY COMPARISON! ALL HAIL THE ON-DEMAND MITIGATION KING, DARK KNIGHT!
    Would only be fair. DRK has no selfheal, he has to excel in mitigation to compensate.

    However, we don't know the final build yet and TBN could be weaker than we think.
    (0)

  6. #26
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Whoops. I coulda sworn i saw 19% parry and 18% block mit somewhere, but incant seen to find it so i guess i made up the scaling in my head. Just plain nerf then.
    (0)

  7. #27
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    You do realize they nerfed both parry and block because we now take 20% reduced damage at no penalty at all times, right? 15% parry in shadowbringers is more EHP than a parry currently unless you're in tank stance (and as we all know, you're never in tank stance)

    To be honest it's a completely inconsequential change.
    (2)

  8. #28
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by kidalutz View Post
    I'm going to say something that I feel not enough people have said. Will you people PLEASE quit looking for things to nitpick and piss and moan about and just for once be thankful for what you got.
    its the thing to do on the internet to get attention. parry was like protect- pretty pointless. not as pointless but still.

    "oH mY gOd They ChaNgEd SoMeThInG I scuuuurrred sO mUsT Be BaD"
    (0)

  9. #29
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Praesul View Post
    You do realize they nerfed both parry and block because we now take 20% reduced damage at no penalty at all times, right? 15% parry in shadowbringers is more EHP than a parry currently unless you're in tank stance (and as we all know, you're never in tank stance)

    To be honest it's a completely inconsequential change.
    The final result is not out, thus we don't know if the trait will effectively matter in SHB content or if it will feel like current dps stance - my speculation is the latter will happen to make Healers a bigger part of the tank damage equation than prior.

    For preSHB, this is correct though. Additionally we need to keep in mind GNB's eventual shield output from Brutal Shell as well once we see the final numbers on patch day - it is difficult comparing "type" cooldowns in a vacuum without taking a detailed look at the whole kit.
    (0)

  10. #30
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Praesul View Post
    You do realize they nerfed both parry and block because we now take 20% reduced damage at no penalty at all times, right? 15% parry in shadowbringers is more EHP than a parry currently unless you're in tank stance (and as we all know, you're never in tank stance)

    To be honest it's a completely inconsequential change.
    For general passive mitigation, it's fairly inconsequential. Since, you never really relied upon Parry to mitigate anything.

    However, it is notably impactful for the one remaining skill that is focused around Parry - Camouflage.

    Raw Intuition was reworked and Anticipation has been scrapped, but they're introducing Camouflage which has a portion of its effect focused in boosting Parry chance, thus, the mitigation potential of Parry directly affects the mitigation potential of this skill.

    Block is fine, since it's getting a massive buff in uptime due to Sheltron now being 6 seconds of 100% block instead of 1 instance of 100% block. (Also, 19% DR from a Block is not unheard of... I've encountered that during a number of Sync'd duties. Which still leaves room for it to scale back into 30%+ DR by the end of the expac and thus make Sheltron really OP compared to all other active mitigation skills)

    If they didn't create Camouflage, then this Parry change would be completely inconsequential. Since its effect would be minor and probably not really noticeable to general tanking. However, as it stands, it's just yet another nerf to the mitigations of what looks to be a job that is already struggling with its defensive skills being on the lower end of effectiveness (And/or being nerfed as well such as Heart of Light's nerf)
    (1)

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