The same logic applies to user posts.
"Please quit looking for for things to nitpick in peoples posts, Just be thankful they are even giving SE a chance to make QoL/gameplay improvements that keep them fueling the game with their cash."
Uts pretty inconsequential. The only question i have is why even bother on parry? They took it from 20% down to 19%. 5% less mitigstion that procs 5% of the time and only works on physical. Like....why? That average 0.25% less mitigation is going to do.....whay exactly?
The fact that they nerfed it doesnt bother me. What confuses me far more is that the nerf was utterly inconsequential. Why bother doing it at all if its so small?
The only reason i can think of is they will have both parry and block scale with weapon ilvl so they reset both to a lower level and the mit% will grow as our weapons upgrade. Basically making every tank scale like plds shield have for passive mit over time.
Last edited by Izsha; 06-27-2019 at 01:53 AM.


That's the caveat. If they reduced effectiveness to increase proc chance or something it kind of makes sense.. But they didn't say anything about that so it's an uncertainty.
And yea, it is rather inconsequential if you look at it as an individual change, but it ties in to the larger picture of the reduced complexity on tanks and healers.
We don't even know how much it has actually been reduced, this most likely affects literally nothing. Gunbreaker CD is slightly worse, so what? We haven't even played the class yet, we don't know how good it will be compared to others, hell we don't even know the values of the skills, they could have changed from media tour build. So why is this such a big problem? If this wasn't listed in the patch notes pretty much no one would even notice this most likely.
It's actually something that's already happened during media tour, but somehow flew over everybody's heads is seems. New parry appears to be 15% and block in level 80 AF gear is 19%(of course it could be changed now but I kind of doubt it, we'll see on Friday for sure though).
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And ya, rip GBN even more than before, hopefully they buff their kit before Eden drops ._.
Welp, that makes sense then. They are just evening out tanks a bit by letting other tanks share in passove mit increases from ilvl instesd of just pld.
And all this rip gun is going to be yay gun as it scales. No one seemed to care that pld was 'weaker' at X.0 patches anf got way better at X.5 patches woth passove blocks, shelltron, and bulwark growing.. Gun will live with their 1 solitary skill growing too.
Were people really thinking "RIP gun" because parry went to 19% for 1 skill? Eesh. Yall worry to much.
Last edited by Izsha; 06-27-2019 at 04:20 AM.


It's practically ALL passive mitigation now, which is what I'm lamenting. Of course we didn't have control over Parry specifically, but our mitigation suite was more active all-in-all - and now it's markedly more passive. In this sense is where I'm getting the reduced complexity, since we have less and less things within our control at all.I wouldnt say it ties into reduced complexity or anything. The made passive mitigation that ayers have zero control over weaker. Theres not any complexity reduction to a piece of gameplay we dont have control over. It doesnt change anything we do. We just take 0.25% more damage on average.
I had the idea a few weeks ago and should've posted it anyways, but was going to say something like "Tank Mastery Trait will ruin tanking- Change my Mind". But after thinking about it I decided not to. My feelings remain the same, however.
Last edited by whiskeybravo; 06-27-2019 at 04:25 AM.
Just means more "healers adjust" cuz we cantIt's practically ALL passive mitigation now, which is what I'm lamenting. Of course we didn't have control over Parry specifically, but our mitigation suite was more active all-in-all - and now it's markedly more passive. In this sense is where I'm getting the reduced complexity, since we have less and less things within our control at all.![]()
Erm, where are you taking that scaling part from? All we got is the patch note about parry value going down and that in media tour it was 15%, which is lower than current 20%.


I guess if it scales somehow that would be OK, but seems a bit like wishful thinking.
Probably similar reasoning as old stoneskin/lustrate changes, and how % scaling was apparently going to be too strong as base stats increased so they were removed/changed.
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