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  1. #1
    Player
    Writer's Avatar
    Join Date
    Apr 2015
    Posts
    57
    Character
    Zansei Kaujin
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Atlantasia View Post
    I'd be fine with that. But I'm sure not everyone would be. I just don't get why the people satisfied with heal only seem to be upset because other people want more to do... it doesn't even effect them by adding more to do on the side. :/
    Going by interviews - I think it was either Gamerescape or Famitsu - its because there were signs of a lot of healers (especially Scholars) that played their class more as Green DPS then as healers with a DPS kit. The difference is priority - Green DPS players would heal up if absolutely necessary or not heal until after the fight even if players died. Healers with a DPS kit tend to DPS on freedom but put attention on healing. I've had runs in several dungeons - especially Copperbell Hard for some reason - where the entire party kept wiping because the healers would not heal through a fight.

    Right now I feel like healers were stripped to the barest minimum so they can see how much they can add before people are spending more time caring about DPS then healing.
    (0)

  2. #2
    Player
    Alathon's Avatar
    Join Date
    Apr 2019
    Posts
    24
    Character
    Alathon Amroth
    World
    Malboro
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Writer View Post
    Going by interviews - I think it was either Gamerescape or Famitsu - its because there were signs of a lot of healers (especially Scholars) that played their class more as Green DPS then as healers with a DPS kit. The difference is priority - Green DPS players would heal up if absolutely necessary or not heal until after the fight even if players died. Healers with a DPS kit tend to DPS on freedom but put attention on healing. I've had runs in several dungeons - especially Copperbell Hard for some reason - where the entire party kept wiping because the healers would not heal through a fight.

    Right now I feel like healers were stripped to the barest minimum so they can see how much they can add before people are spending more time caring about DPS then healing.
    I suspect that those who were so negligent that they failed pop an excog/physick as needed, will not be moved by their DPS rotation being more or less boring. Their parses (lol) require adherence to mathematical formula, not fun.
    (9)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Writer View Post
    The difference is priority - Green DPS players would heal up if absolutely necessary or not heal until after the fight even if players died.
    I'm going to stop you right there.

    It seems like you're confusing Green DPS players with bad players. The DPS aspect of things is irrelevant, it doesn't matter if they're getting distracted by a Stone IV button or a movement forcing mechanic. They are still bad.

    Attitudes like yours are quite literally ruining this game for competent and capable healers FYI.
    (20)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sebazy View Post
    Attitudes like yours are quite literally ruining this game for competent and capable healers FYI.
    It wasn't our attitude that created the idea that anyone not spending every GCD on damage is bad.
    (1)

  5. #5
    Player
    Atlantasia's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Atlantasia Azoria
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Writer View Post
    Going by interviews - I think it was either Gamerescape or Famitsu - its because there were signs of a lot of healers (especially Scholars) that played their class more as Green DPS then as healers with a DPS kit. The difference is priority - Green DPS players would heal up if absolutely necessary or not heal until after the fight even if players died. Healers with a DPS kit tend to DPS on freedom but put attention on healing. I've had runs in several dungeons - especially Copperbell Hard for some reason - where the entire party kept wiping because the healers would not heal through a fight.

    Right now I feel like healers were stripped to the barest minimum so they can see how much they can add before people are spending more time caring about DPS then healing.
    Bad players are going to remain as bad players whether you remove tools or give them more. I DPS all the time on healers in instances (all three, but especially my WHM main), even with lag or real life distractions, I very rarely let my tanks die or my party wipe. Usually when it occurs, it's due to not just my own error, but the tank's lack of defensive cool down usage and/or failed mechanics on the part of the DPS/Tank. It's like punishing the good players because of the mistakes of the bad players. That's not right.

    When I do play DPS or Tanks, usually if my healer is bad, it's not because they're DPSing, it's because they're not doing much of anything in general.
    (10)