Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 66
  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,833
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    why should this game become like everything else? i applaud the devs for wanting to do more than just what every other game you mention does.

    at this point i don't want them to do it just to disappoint you. /s
    Except, doing things like Lord of Vermillion or Eureka isn't doing "more than just what every other game does". It's executing on concepts that have likewise already been done in at least one other MMO, but with some design issues avoided and, often, even more issues newly added. They went to no effort to make any of their side-content particularly integral, to have it form cohesively from the surrounding game systems, or anything else. They went with an existing design staple (the level-cap hunting ground), sketched it out with their own paint, fleshed out some bits with franchise-traditional and genre-trope elements, and called it a day. Which is... exactly what any of those other MMOs you dismiss as uncreative do.

    You'd be hard-pressed to make any particular content type unique to MMOs at this point except by making it uniquely well or uniquely poorly, so as long as the developers keep taking these things part by part and function by function, how about we start aiming for quality alongside that pretense to novelty?
    Or at the very least if a content is really just to be treated as "tide-over", then let's not spend more resources on it than main content when far more efficient designs are available? If we're going to commit, commit fully (rather than leaving things like Diadem or Eureka grindy, haphazard, unpolished, and ultimately mere "side-content"), and if we're not, let's be efficient.

    Quote Originally Posted by DrWho2010 View Post
    they've said in the past before you can't just throw money at a problem to make it go away. that's not how it works. lack of available talent is a bottleneck. lack of sufficient time is a bottleneck. you can only outsource so much and even then it has to be sure to match up to internal standards. there is just no way that it is possible to satiate the ravenous rapacity of gamers consuming content.
    Then all the more reason to add longevity in the most efficient ways they can without resorting to joyless reward loops? Throwing in fatalistic defeatism does nothing to advance your argument here. Clearly, it is possible to a degree necessary to maintain profitability, and clearly any sub-based MMO's profitability has varied tremendously with their ability or inability to satisfy consumer appetites for content. The question is how best to do so, not whether it can be done to a reasonable degree.
    (3)
    Last edited by Shurrikhan; 06-24-2019 at 01:13 PM.

  2. #52
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    578
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by DrWho2010 View Post
    they've said in the past before you can't just throw money at a problem to make it go away. that's not how it works. lack of available talent is a bottleneck. lack of sufficient time is a bottleneck. you can only outsource so much and even then it has to be sure to match up to internal standards. there is just no way that it is possible to satiate the ravenous rapacity of gamers consuming content.
    Do you really think the man who has effectively become the PR face of FFXIV is going to tell you that "We could fix it, but we don't want to"? Do you think anyone who is even close to PR would do that?
    No. No they would not. They would try to find a way to assuage fears without blame being able to be placed back on the company or it's decisions; it's the whole point of company PR.

    Lack of talent? When a multi-million dollar company goes out hiring people, it's not a question of available talent.. it's a question of incentive. If SQE is having trouble getting talent, perhaps that's because they're not enticing the talent to join them.

    Time is a constraint they put on themselves. They are limiting themselves by enforcing a strict time table, which, at this moment in time, has caused them to push things out the door that the community have almost universally panned. Diadem? Eureka? The only good things people really can say about them is they were out on time; and then they spent the rest of the expansion trying to fix those mistakes.
    I don't think that's a good use of their time...

    I'm under no illusion that this is some easy endeavor, but SQE can't keep making excuses for why they can't do something. Before they couldn't do things because of the PS3, then they couldn't do things because of server limitations, now they can't do things because of manpower limitations? I like the game, i want to keep liking it.. and that means core systems that promote longevity become more important the longer the game runs, and they'll need to start being willing to actually develop those systems instead of telling people why they can't do things all the time.
    (2)
    Last edited by frostmagemari; 06-24-2019 at 02:14 PM. Reason: cleaning up grammar

  3. #53
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    of course Yoshi-P will never outright say "hey sorry we can't fix this. we just don't have the time to do it." he's always going to say "we working on it" or "please look forward to it" or "we'll take it under consideration".
    that will assuage some people but others will just count the days and hold it against them for not doing whatever it is that they want them to do.

    enticing talent to join them? ideally they need to know japanese, they need to work and live and survive in japan. they have to deal with their corporate structure. do you know how SE does it's hiring practices? no of course you don't so I don't think it's anyone's place to judge how they hire people. it is what it is.

    do you know how long they've known now that the ARR 2.0-2.55 questline is so bad that it literally stops people from playing the game? they know this very much. you'd think they would have fixed it by now. but they haven't and they probably won't for quite a long time. why? because they can't take away the time and people to fix it unless they interrupt their schedule. Whatever you think is a "good use of their time" is highly subjective.

    do you want a 9-12 month delay in patch updates so they can fix problems? i don't think 99% of the playerbase would want that.

    i like the game too very much but i'm willing to accept what cannot be changed without changing the core vision of the dev team. a lot of people aren't. I see suggestions all the time on this board that i just smh and look at them and go "you people really need to stop this pie in the sky mentality." Once you reach a certain point, just do what yoshi-p himself even says. go do other things.
    (1)

  4. #54
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by JowyAtreides View Post
    I wouldn't be adverse to extreme dungeons. Drops could be identical to normal version but with more materia slots as suggested.

    It's about time we had access to more challenging 4 person content.
    I've suggested before an EX version of Dungeons. Use a reverse ilvl sync (Syncing the Dungeon to the parties ilvl) and drop Aetherial gear around the quality of Alliance gear. Say, 5 less ilvl, more materia slots for customization.
    That way you can scale such difficult content to the gear of the party so it always remains a challenge through an entire expansion.
    (1)

  5. #55
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Xuled View Post
    sure, why not? anything that gets us closer to wow's M+ system is a win in my books
    I'd rather we run far, far away from M+.
    (3)

  6. #56
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Reinha View Post

    Would you participate in dungeon challenges?
    Since I hate being challenged probably not.
    (1)

  7. #57
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by linay View Post
    As I said in another thread, I would rather have more difficult 4-man trials than a full dungeon. Also, no to race-against-time whether it's a dungeon or a trial.
    Agree heartily with the no race-against-time nonsense. Leave that in other MMOs. We already have too much of a "go go go" mentality as it is here, we don't need to encourage it.

    Quote Originally Posted by linay View Post
    I'd rather we run far, far away from M+.
    M+ has allowed Blizz to be lazy about content. Why add creative new content when you can just tweak numbers on a slider for existing content? Not to mention the way it encourages and fosters a toxic "go go go" mentality. It's already bad enough in the MMO genre, we don't need to be supporting it further.
    (5)
    Last edited by CazzT; 06-25-2019 at 04:10 AM.

  8. #58
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kaethra View Post
    "I don't like it so you can't have it."

    This attitude needs to be routed out.
    Except the question was "Would YOU run them?"
    I'm fine with there being content in the game I have absolutely zero interest in doing. There's quite a lot of it, actually: Eureka, PotD, Ultimate fights, Lords of Verminion, and so on.
    I only get angry when they clearly detract from the core game. So I loathe Eureka for removing an actual relic questline from Stormblood, and sucking up so much dev time we lost a bunch of dungeons and story. But Ultimate is fine with me.
    (3)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,833
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CazzT View Post
    M+ has allowed Blizz to be lazy about content. Why add creative new content when you can just tweak numbers on a slider for existing content? Not to mention the way it encourages and fosters a toxic "go go go" mentality. It's already bad enough in the MMO genre, we don't need to be supporting it further.
    By that idea, any well-built design allows developers to rest on their laurels. So, I guess we should just avoid ever having any bit of content made well enough that the developers could chance a break from their proverbial treading?

    And the "go go go" mentality you're referring to is literally just the ability to fail. No time constraints, as with an enrage-less fight = nigh-infinite mistakes permissible, in turn on average requiring more of everyone's time for a far more frustrating experience.

    What you're mistaking for "toxicity" is a general expectation of competence finally given a real need so that players doing "challenge content" wholly have a leg to stand on when they ask that someone should be able to do something in a timely manner.

    Quote Originally Posted by linay View Post
    There's a difference between time constraint that is tied to the fight, like an enrage mechanic, and an independent time limit. All current duties already have time limit for the instance and people can choose for themselves how much time they want to spend. I'd rather people be forced to focus on doing mechanics right, and thus making the fight/run go faster, than just rushing through the fight/run due to a specified time limit.
    No, as long as you're receiving loot equivalent to having cleared a difficult single fight, there isn't.

    The tasks are the same: complete X within timer Y. It's just that X in one case is a single fight with multiple mechanics and the other a series of them, each potentially with multiple mechanics. That's why their timers vary as well.

    But the point remains: even with Mythic over a half-hour while the individual raid fight would only give you a dozen minutes, you don't get infinite tries on their components. The components of a raid fight are its phases/mechanics, but the components of a difficult dungeon are its trash, its bosses, and whatever mechanics therein -- literally everything about the dungeon. Don't expect more than a couple glaring mistakes -- or whatever roughly equivalent percent duration value -- to be permissible in a dungeon any more than in a raid fight if they give the same gear, as in Mythic+.

    It's either that or you're asking that the best gear be available based on grind-patience and/or masochism rather than skill.
    (1)
    Last edited by Shurrikhan; 06-25-2019 at 04:30 PM.

  10. #60
    Player
    CaffeineHound's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Loki Larentia
    World
    Odin
    Main Class
    Scholar Lv 70
    A lot of people asking for WoW features, a lot of people coming over from WoW to FFXIV. Something to think about.
    (1)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast