I think you're misunderstanding my point. I probably should have clarified it a bit better.

The healing kits are still pretty decent aside from some questionable holes in AST's kit.

Rather, it's the variety in the gameplay that's sorely lacking. With our oGCDs and cooldowns as they are now, we can either burst a party up to full inside of a couple of GCDs or pile on enough regeneration and mitigation to the point where we don't need to do anything else, and that's assuming a situation where damage is even coming anytime soon.

The downtime between these bursts is something that SE stubbornly refuses to address. It's like there's a really weird disconnect between Sudo's raid team and Sato's job team. I almost wonder if Sato thinks we still stand there spamming Cures between bursts of activity akin to what you'd see in Titan HM. This of course leaves Sudo trying to push the boundaries of what can be done within a scarily sharp framework of limitations, not only within the classes themselves, but even server performance shortfalls (Gordias says hi).