Quote Originally Posted by SilentVoice View Post
basically there should've been nothing wrong with healers being able to DPS, the problem is though, that DPS uptime available through design on most battles makes it "you either DPS and i am watching your logs, or you are bad healer, because you use GCD heals"
i mean, i started my MMORPG "career" since Lineage C3 got released. back then healers couldn't DPS at all. it was only thanks the possibility to wield any weapon healer classes had at least some chance to solo things. back then, healers abilities to DPS were wanted simply due to that.
But whatever the case, many people seem to enjoy healers as who have 80% uptime for DPS and come with various arguments why its better. I think we need a consensus. battle should be designed for at least 50\50 heal\dps ratio, then maybe everyone gets what they want
As best I can discern there was already a consensus in favor of the "healer" classes being combatants and damage dealers, just like "tanks". A minority of Sylphies complained vocally and for whatever reason it appears they will get their way.

What should have been done, and hopefully will be, is for SE to pick one of the Healer classes and designate them the "pure support" class. Give them basic DPS tools for solo content and proper DPS rotations on the other two, like Scholar used to have. Fill out the support healer with a good buff rotation (spells appropriate to lore) that is equivalent to the other two healers rotation DPS. This way, players who genuinely want to avoid doing DPS for whatever reason can have a Healer class that gives them what they want, and everyone else can get what they want as well.