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  1. #1
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    If a boss battle is quick, it's not a boss fight in my opinion.
    I do not understand your point.

    I'm saying that 1.21 should help us for longer fights, even if we're arguably a good option already (even the best for some of them).

    Personally, hate is what's stopping me to nuke more, not MP.
    (2)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Chinook View Post
    I do not understand your point.

    I'm saying that 1.21 should help us for longer fights, even if we're arguably a good option already (even the best for some of them).

    Personally, hate is what's stopping me to nuke more, not MP.
    You said Thm is great for quick battles. My input is that if a boss fight only lasts a few minutes, it's not a boss in my opinion.

    Boss fights should be intense long fights, like a half hour or more to be in. While it may be great for a full group of Thms to fight Ifrit for 8 minutes or a little longer is cool and all. It's not really fun for too long.

    The problem of Mp in a fight...? I fully don't know yet. I haven't done the moogle fight as a Thm. If I can do that fight without resting too much then, and the fight is generally easy? Meh guess there isn't a boss fight yet.

    It's not that difficult to manage hate and mp, as far as I know.
    (2)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    You said Thm is great for quick battles. My input is that if a boss fight only lasts a few minutes, it's not a boss in my opinion.

    Boss fights should be intense long fights, like a half hour or more to be in. While it may be great for a full group of Thms to fight Ifrit for 8 minutes or a little longer is cool and all. It's not really fun for too long.

    The problem of Mp in a fight...? I fully don't know yet. I haven't done the moogle fight as a Thm. If I can do that fight without resting too much then, and the fight is generally easy? Meh guess there isn't a boss fight yet.

    It's not that difficult to manage hate and mp, as far as I know.
    I have to disagree with your definition of a boss battle. I personally enjoy boss battles that are quicker, brutal and have everyone running around like headless tarus in a panic because oh god everything is exploding we're going to die aaaaaaa~

    A boss fight is determine by it's difficulty and, on an emotional level, how much the player panics and feels like the foe before him is massive. Wether the fight takes 10 minutes or 60 matters little. Specially, I feel like if you design a boss battle to be a long drawn out fight it's actually worse since the boss won't be capable of throwing terribly massive spike damage and absurdly crippling statuses (that is, if the fight is designed to be winnable at any rate).
    (3)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Skies View Post
    I have to disagree with your definition of a boss battle. I personally enjoy boss battles that are quicker, brutal and have everyone running around like headless tarus in a panic because oh god everything is exploding we're going to die aaaaaaa~

    A boss fight is determine by it's difficulty and, on an emotional level, how much the player panics and feels like the foe before him is massive. Wether the fight takes 10 minutes or 60 matters little. Specially, I feel like if you design a boss battle to be a long drawn out fight it's actually worse since the boss won't be capable of throwing terribly massive spike damage and absurdly crippling statuses (that is, if the fight is designed to be winnable at any rate).

    Kirin used to take a while about an hour or more till level cap rise. if you didn't have shadows up, and kiting you'd be dead in one or 2 hits. His Astral flow after 50% was a one shotter to some classes.

    He is actually one of the best monsters in my opinion. A long interesting fight, you couldn't just stand there. Had to stay on your toes and makes sure you have a kill party for the small version sky gods. He was only a 15 minute Trigger pop, just need the key items to pop him.

    10 minute boss fights or anything less? What content will last under that, unless the items is extremely worth it, which this game does not have at the moment.
    (1)

  5. #5
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Kirin used to take a while about an hour or more till level cap rise. if you didn't have shadows up, and kiting you'd be dead in one or 2 hits. His Astral flow after 50% was a one shotter to some classes.

    He is actually one of the best monsters in my opinion. A long interesting fight, you couldn't just stand there. Had to stay on your toes and makes sure you have a kill party for the small version sky gods. He was only a 15 minute Trigger pop, just need the key items to pop him.

    10 minute boss fights or anything less? What content will last under that, unless the items is extremely worth it, which this game does not have at the moment.
    Zerg, good bye kirin in 1 min lol. Kirin was a long fight long long time ago. On 2008/2009 at least a kite fight long 30-40 min, of running xD.
    (1)