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  1. #21
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Like I said in another thread.

    The class that is going to have the lowest health, and poor defense, should be the strongest of whatever field it is in.

    As far as Ifrit it goes, sometimes I do good without dying, sometimes I die alot :C. But MP in that fight is never a problem. By the time he is in yellow form I still have about over 50% of my MP. When he jumps to do his 3 dashes, I am back to full by the time he is done. So I hardly have to wait.

    The moogle fight, I have yet to do as a Thm.
    (2)

  2. 01-03-2012 04:13 AM

  3. #22
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Did you consider that THM might just not be a class for you if you don't like spike damage that requires management and "charge time" (other words for "standing still to recover mp") ?

    Personally, I think it's fine as it is now, especially considering what's coming in future patches. With Convert and more MP regen, it should be well balanced with other DD's for longer fights, and THM is already the best by far for quick battles / burst damage.

    Just be careful of what you ask for, of the nerf stick might hit you !
    (4)

  4. #23
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Chinook View Post
    Did you consider that THM might just not be a class for you if you don't like spike damage that requires management and "charge time" (other words for "standing still to recover mp") ?

    Personally, I think it's fine as it is now, especially considering what's coming in future patches. With Convert and more MP regen, it should be well balanced with other DD's for longer fights, and THM is already the best by far for quick battles / burst damage.

    Just be careful of what you ask for, of the nerf stick might hit you !
    If a boss battle is quick, it's not a boss fight in my opinion.
    (4)

  5. #24
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I really do hate Mages who can't manage there MP..

    I can Use Nothing but Doomspike and Chaos Thrust on my Lancer, waste all my TP and wait for Cooldowns and TP regen.. But I don't. No one does. It's called pacing yourself. You use your low level skills to do DoT and then use your High power skills when you need or have a chance for Spike Damage.

    Blizzard > Fire > Thunder > Blizzard > Fire > Thunder > Blizzard > Fire > Thunder > Thundara > Parsimony > Thundaga

    is going to do alot more Damage than

    Thunder > Thundara > Thundaga > Thunder > Thundara > Thundaga > Wait
    (4)

  6. #25
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Kiote View Post
    I really do hate Mages who can't manage there MP..

    I can Use Nothing but Doomspike and Chaos Thrust on my Lancer, waste all my TP and wait for Cooldowns and TP regen.. But I don't. No one does. It's called pacing yourself. You use your low level skills to do DoT and then use your High power skills when you need or have a chance for Spike Damage.

    Blizzard > Fire > Thunder > Blizzard > Fire > Thunder > Blizzard > Fire > Thunder > Thundara > Parsimony > Thundaga

    is going to do alot more Damage than

    Thunder > Thundara > Thundaga > Thunder > Thundara > Thundaga > Wait
    Nooooo logic on the FFXIV forums *hides* the world must be ending, I might join the Lambs of the Dalamud.
    (2)

  7. #26
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kiote View Post
    I really do hate Mages who can't manage there MP..

    I can Use Nothing but Doomspike and Chaos Thrust on my Lancer, waste all my TP and wait for Cooldowns and TP regen.. But I don't. No one does. It's called pacing yourself. You use your low level skills to do DoT and then use your High power skills when you need or have a chance for Spike Damage.

    Blizzard > Fire > Thunder > Blizzard > Fire > Thunder > Blizzard > Fire > Thunder > Thundara > Parsimony > Thundaga

    is going to do alot more Damage than

    Thunder > Thundara > Thundaga > Thunder > Thundara > Thundaga > Wait
    Who is that supposed to be against? The moogles? Fire would be horrible to use against Ifrit D:
    (3)

  8. #27
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    If a boss battle is quick, it's not a boss fight in my opinion.
    I do not understand your point.

    I'm saying that 1.21 should help us for longer fights, even if we're arguably a good option already (even the best for some of them).

    Personally, hate is what's stopping me to nuke more, not MP.
    (2)

  9. #28
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I'm pretty happy with my thm in moogle fight currently. it usually do last (4th or 5th) on ppl's parser result, but it still come pretty closed to other DDs, usually I did 41-45k (on a ggod can be 50k). However, the only thing is when something is hitting me, I can hardly get any mp. but that's where dark seal blizzara comes.

    So, of course it's good if they make it better, but I will feel little guilty for it. ^^:
    (1)

  10. #29
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Jinrya-Geki View Post
    Who is that supposed to be against? The moogles? Fire would be horrible to use against Ifrit D:
    Ifrit weapon's additional fire damage isnt horrible on ifrit
    (1)

  11. #30
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Deli View Post
    However, the only thing is when something is hitting me, I can hardly get any mp. but that's where dark seal blizzara comes.
    Blizzara's "Bind" effect is affected by Enfeebling Magic Potency and not Magic Accuracy, therefore Dark Seal will not help with your binds. (according to this translated dev post)

    Quote Originally Posted by Reinheart View Post
    JP side has a thread saying there is only sleep spell and there is a stat called Enfeebling Magic Potency Up... so what gives?? and Poice on that thread had a good question so Mocchi (Rep) answered his question.



    Poice: Does Sleep or Repose effectivness be affected by PIE - Enfeebling Magic Potency? This is really important for crowd controllers so wanted to check. Also if it was affected by enfeebling magic potency that means Dark Seal > Sleep is useless right?

    Rep: Magic such as Sleep/Repose's effect is affected by Magic Accuracy and for additional effects from such as Aura Pulse with Additional "Slow" effect WS's enfeebling effect is affected by Enfeebling Magic Potency. For that Reason "Dark Seal > Sleep" is correctly being affected by Dark Seals effect.

    Quote Originally Posted by Delsus View Post
    Ifrit weapon's additional fire damage isnt horrible on ifrit
    Fire spells heal Ifrit while the added effect from weapons does not.
    (1)
    Last edited by Vexerus; 01-03-2012 at 04:58 AM.

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