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  1. #41
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vulcwen View Post
    Snip
    So looking at the problem, it seems the two biggest issue with the flow is timers and that Trances are linked together. If you removed DWT and FBT from a shared timer it would ease up the downtime considerable as well as help with lining up the DoTs. Now if you extend DWT to 20s along with unlinking DWT and FBT, that would gives you a 1 minute rotation that is fully covered. The draw back would be having to redo skills and abilities to revolve around that 1 minute rotation. For example: as of right now you would want to use Garuda's Slipstream every 30s along with your DoTs since it would be higher Potency than Ifrits Flaming Crush in the long run. But with that new rotation, the 30s mark would be half way through Demi Bahamut.

    But now if we unlink DWT and FBT it could create a rotation where you do the following: DWT > Demi-B > DWT > Demi-P. Or would separating Demi-P from FBT be a better solution: DWT > DB > FBT > DP? In this manner, during the Trance phase you would hard cast your DoTs, use Egi Assaults to build up Ruin IV procs then use TriD and Ruin IV during DB and DP phases (Assuming you would lose FBT fire spells).
    (0)
    Last edited by Dyvid; 06-09-2019 at 01:13 AM.

  2. #42
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Dyvid View Post
    So looking at the problem, it seems the two biggest issue with the flow is timers and that Trances are linked together. If you removed DWT and FBT from a shared timer it would ease up the downtime considerable as well as help with lining up the DoTs. Now if you extend DWT to 20s along with unlinking DWT and FBT, that would gives you a 1 minute rotation that is fully covered. The draw back would be having to redo skills and abilities to revolve around that 1 minute rotation. For example: as of right now you would want to use Garuda's Slipstream every 30s along with your DoTs since it would be higher Potency than Ifrits Flaming Crush in the long run. But with that new rotation, the 30s mark would be half way through Demi Bahamut.

    But now if we unlink DWT and FBT it could create a rotation where you do the following: DWT > Demi-B > DWT > Demi-P. Or would separating Demi-P from FBT be a better solution: DWT > DB > FBT > DP? In this manner, during the Trance phase you would hard cast your DoTs, use Egi Assaults to build up Ruin IV procs then use TriD and Ruin IV during DB and DP phases (Assuming you would lose FBT fire spells).
    I don't think the 1m cycle would actually work, when considering the R4 and Egi-assault mechanic. The issue with dot rigidity while still having a part of the rotation that you're not in either a trance and demi-summon can be solved by removing the tri-disaster reset from FBT, and reducing it's cooldown to 30s, while keeping DWT at a shared 60s, resulting in a 90s rotation that includes 1 reset tri-disaster, 1 regular tri-disaster and 1 hardcast per cycle. This doesn't fix the other issues with trances though.
    The more elegant solution is to give DWT and FBT charges (2 max charges). That way the flexibility that trances had within the aetherflow system is retained, and the pressure element is removed (but you still have that pressure element on energy drain, and R4 optimization to care about), resulting in a more flexible and intuitive base rotation.

    Additionally, I would personally slightly lower the damage of the fester effect on ruin (to 40 potency per dot), and give a bit more potency on FBT gcds (+50 potency) and deathflare, which together with charges on DWT/FBT should be about a neutral change in DPS, but puts a bit more oomph in the burst windows. Alternatively, bring back the 10% magic buff on trances (only if they actually give charges to DWT/FBT), and increase the flat falloff of brand of purgatory to 65% so it'll beat outburst + deathflare in AoE up to 7 targets, so it's not actually a nerf to get FBT at lvl 72.

    As a final note I want to point out that Garuda's slipstream dot is a ground aoe, and thus will disappear once you switch pets or go in bahamut/phoenix. Currently it looks like you'd only want to use garuda for AoE situations.
    (0)

  3. #43
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    From E3, the most recent public build has DWT and Egi Assaults as unable to be used outside of combat.





    That addresses part of the problems, so with these in mind, I am grateful. Yes, it removes some potential nuances we could have played with, but I for one was not looking forward to the nightmare timeline of prepull nonsense.

    We'll still be going over the rest of the rotation and how it ends up for further feedback with regards to other concerns.
    (9)

  4. #44
    Player
    Shirokami's Avatar
    Join Date
    Jun 2019
    Location
    Ishgard
    Posts
    21
    Character
    Leyrisa D'arc
    World
    Omega
    Main Class
    Reaper Lv 90
    What troubles me the most is SMN's solo capacity. With tanking egi being gone as it is, how are SMNs to deal with more challenging solo content? I believe most of you recall, for example, that post-SB quest in the steppe, where player takes control of Y'shtola. Before that happens though, one must survive in the ring against an au ra.... Now, with Physick scalling with int and with no longer having a pet tank, with a skill that grants us only 20% HP shield on 30 sec cd... it does sound like our survival will go down by quiet a bit. And I don't think SMNs could even manage to complete that quest for example in this new state.
    (2)

  5. #45
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Dragoons, monks, bards, machinists, blms, samurais and ninjas have no healing or a tanking pet either.

    Find me a single person playing those jobs that is concerned about soloing the occasional main quests.
    (2)

  6. #46
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shirokami View Post
    What troubles me the most is SMN's solo capacity. With tanking egi being gone as it is, how are SMNs to deal with more challenging solo content? I believe most of you recall, for example, that post-SB quest in the steppe, where player takes control of Y'shtola. Before that happens though, one must survive in the ring against an au ra.... Now, with Physick scalling with int and with no longer having a pet tank, with a skill that grants us only 20% HP shield on 30 sec cd... it does sound like our survival will go down by quiet a bit. And I don't think SMNs could even manage to complete that quest for example in this new state.
    I've been SMN main since launch and I have no issue at all with SMN's solo capacity. Titan Egi has been falling off ever since HW. In 2.0, he was amazing for soloing. I remember doing an entire AK run with 4 SMN using Titan (purely for fun). However that time is gone. Titan egi has been in a decline the further we got away from 2.0. I'm not sure what his scaling is, but SB just solidified how useless he is. I remember at the start of SB, my Titan egi would always die at around 20% of the mobs HP left, leaving me to tank the remaining without a pet. You actually take less damage and kill faster while using a damage pet.
    (2)

  7. #47
    Player
    Elenoe's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Elenoe Zowie
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shirokami View Post
    What troubles me the most is SMN's solo capacity.
    never used Titan myself. In world (fates, hunts and such) you have Kweh! and in solo instances you either don't get hit or there is some NPC that heals you time to time.
    (1)

  8. #48
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    It sucks they felt the need to overhaul this lovely job and turn it into this monstrosity when it was fine.

    I was excited to see the changes to the egi actions and having them be instant cast summons and I could have accepted an overhaul if they involved an egi rotation as part of the overall rotation (finally making the summoner use their summons which more casual players have been crying for forever) but they just made the egis completely cut and dry for single target and aoe and whatever Titan is still there for, instead focusing on changing the rotation anchor from aetherflow to trance. I don’t get it.

    The Ruin IV stacks would have been enough to add a new edge to SMN play coupled with the severe potency drop to Ruin II and I think that will be an entertaining thing to do with this new design but without some leniency on the trance rigidity, there’s really nothing new here that can salvage what SMN has become.
    (2)

  9. #49
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vulcwen View Post
    I don't think the 1m cycle would actually work, when considering the R4 and Egi-assault mechanic. The issue with dot rigidity while still having a part of the rotation that you're not in either a trance and demi-summon can be solved by removing the tri-disaster reset from FBT, and reducing it's cooldown to 30s, while keeping DWT at a shared 60s, resulting in a 90s rotation that includes 1 reset tri-disaster, 1 regular tri-disaster and 1 hardcast per cycle. This doesn't fix the other issues with trances though.
    The more elegant solution is to give DWT and FBT charges (2 max charges). That way the flexibility that trances had within the aetherflow system is retained, and the pressure element is removed (but you still have that pressure element on energy drain, and R4 optimization to care about), resulting in a more flexible and intuitive base rotation.

    Additionally, I would personally slightly lower the damage of the fester effect on ruin (to 40 potency per dot), and give a bit more potency on FBT gcds (+50 potency) and deathflare, which together with charges on DWT/FBT should be about a neutral change in DPS, but puts a bit more oomph in the burst windows. Alternatively, bring back the 10% magic buff on trances (only if they actually give charges to DWT/FBT), and increase the flat falloff of brand of purgatory to 65% so it'll beat outburst + deathflare in AoE up to 7 targets, so it's not actually a nerf to get FBT at lvl 72.

    As a final note I want to point out that Garuda's slipstream dot is a ground aoe, and thus will disappear once you switch pets or go in bahamut/phoenix. Currently it looks like you'd only want to use garuda for AoE situations.
    The drawback with charge-ups is the fact that they can be utilized back to back. So this might create some weird stacking strategy rotations (more complex than HW mini stacking was). But I do agree that the real problem with SB AF or ShB Trances is the rigid timer and charge-ups nullify that "oh god it's soon off cooldown and I'm not ready" situation.

    Maybe an even more elegant solution, would be to go back to AF and aethertrails required for trances (and putting back the cooldown from current trance not that shared stuff), but putting the charge on AF. That way you don't put clunk in Tri-D recast timer.

    I don't know the best course but I think we can agree that the root problem is the "gates" and if the fight isn't well aligned with it we're done for. God I miss HW SMN, there was a countdown on aethertrail and yet it managed to feel more flexible (at least to me) because you could do some stuff in parallel and not serialized.
    (3)
    Last edited by Karshan; 06-26-2019 at 12:39 PM.

  10. #50
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Latest changes are now available in SE's job guide page for SMN here.

    I have also made a post on my site summarising the notable changes here.

    In other news, akhmorning.com is now live. Please look forward to our 5.0 materials!
    (2)
    Last edited by Nemekh; 06-27-2019 at 09:35 PM.

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