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  1. #1
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I support this thread.

    What I’m worried about though, is the motivation to go through this much content.

    If I break down MeowyWowie’s post and add other current and future content with possible gear rewards:
    NM’s
    Strongholds
    Hamlet Defense
    Caravan Security
    Quests (artifact armor)
    Company Quests
    Company Leves
    Faction Leves
    Treasure Maps
    Instanced raids (current x2 + x2 in 1.21)
    New dungeons for all disciplines (taken from 2.0 outlines)
    Large-scale PvE (Battles againt dragons to defend Ishgard)
    Mounted Content
    Instanced fights (Ifrit, Moogle, Garuda, Garlean Empire Legatus)
    Crystal Tower
    Labyrinth
    Wandering Odin
    Items from achievements
    Crafting and Materia

    That makes a lot of content to gear 6 slots + weapon + accessories per class/job.

    They either need to link multiple content to the same gear reward system, and/or find a way to make multiple gear sets useful since SE, and a good share of the community (as seen in previous threads), doesn’t want gear swap.

    That’s even more problematic since everything is set to be achievable by playing casually, making each best in slot gear easy to get, eliminating “second best” gear.

    There’s also the fact that leveling up a class to 50 is so quick and easy that mid-level content and gear is almost useless too, eliminating another opportunity for meaningful rewards.

    I don’t think SE can afford to create inefficient content. And personally, I’m not really interested to invest my time on gear that will go to waste every 3 months. There’s almost no point in min-maxing with this kind of thinking, which is sad because it’s one of the best part of playing a MMO (for me at least). I’d rather work toward long term rewards that will last.

    That’s why I think they have to link multiple content to the same gear systems. Company seals rewards can be an interesting avenue they can continue to develop on (it can be Hamlet Defenses rewards for example).

    Make materials drop instead of gear from upper tier of NMs is another interesting concept to make them last, useful and more numerous (which would also bring competitiveness).

    Finally, it’s even more complicated to make multiple gear sets useful without gear swapping, so they’ll have to get creative there.
    (3)

  2. #2
    Player
    Amage's Avatar
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    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Not trying to be negative but I love everything about this post BUT if you trying to get a response from SE on this topic you wont . Now if this thread was about if yoshida hair style or about what he eats you would get a responce in 4.2 sec just saying but love the ideas i also once posted kinda same thing about world hnm and stuff like that with spawn timers didnt go over to well because people flamed it but w/e GOOD Job OP
    (0)
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  3. #3
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Amage View Post
    Not trying to be negative but I love everything about this post BUT if you trying to get a response from SE on this topic you wont . Now if this thread was about if yoshida hair style or about what he eats you would get a responce in 4.2 sec just saying but love the ideas i also once posted kinda same thing about world hnm and stuff like that with spawn timers didnt go over to well because people flamed it but w/e GOOD Job OP
    Times have changed I notice a lot less forum trolls now then before. It's nice to see people collectively mashing together ideas and people supporting each other/giving their input. The kind of community I remember from 11.
    (1)

  4. #4
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by SniperRifle View Post
    Times have changed I notice a lot less forum trolls now then before. It's nice to see people collectively mashing together ideas and people supporting each other/giving their input. The kind of community I remember from 11.
    People are realizing that we can not see this game living or going on with the current state, Yes were getting 2.0 Yes jobs next patch but another instance battle no other content to say jeez this game isn't pigeon holing me .

    All the promises made by SE and Yoshida will all be in vein because the continued lack of content for people who want just alittle more freedom in this game will just leave . I know Tanaka released the game early but i would have love to see what he would have placed right now in this game .
    (0)
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  5. #5
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Chinook View Post
    I support this thread.

    What I’m worried about though, is the motivation to go through this much content.

    If I break down MeowyWowie’s post and add other current and future content with possible gear rewards:
    NM’s
    Strongholds
    Hamlet Defense
    Caravan Security
    Quests (artifact armor)
    Company Quests
    Company Leves
    Faction Leves
    Treasure Maps
    Instanced raids (current x2 + x2 in 1.21)
    New dungeons for all disciplines (taken from 2.0 outlines)
    Large-scale PvE (Battles againt dragons to defend Ishgard)
    Mounted Content
    Instanced fights (Ifrit, Moogle, Garuda, Garlean Empire Legatus)
    Crystal Tower
    Labyrinth
    Wandering Odin
    Items from achievements
    Crafting and Materia

    That makes a lot of content to gear 6 slots + weapon + accessories per class/job.

    They either need to link multiple content to the same gear reward system, and/or find a way to make multiple gear sets useful since SE, and a good share of the community (as seen in previous threads), doesn’t want gear swap.

    That’s even more problematic since everything is set to be achievable by playing casually, making each best in slot gear easy to get, eliminating “second best” gear.

    There’s also the fact that leveling up a class to 50 is so quick and easy that mid-level content and gear is almost useless too, eliminating another opportunity for meaningful rewards.

    I don’t think SE can afford to create inefficient content. And personally, I’m not really interested to invest my time on gear that will go to waste every 3 months. There’s almost no point in min-maxing with this kind of thinking, which is sad because it’s one of the best part of playing a MMO (for me at least). I’d rather work toward long term rewards that will last.

    That’s why I think they have to link multiple content to the same gear systems. Company seals rewards can be an interesting avenue they can continue to develop on (it can be Hamlet Defenses rewards for example).

    Make materials drop instead of gear from upper tier of NMs is another interesting concept to make them last, useful and more numerous (which would also bring competitiveness).

    Finally, it’s even more complicated to make multiple gear sets useful without gear swapping, so they’ll have to get creative there.
    I can understand where you're coming from. But for every problem there is a solution. It all depends on how the content and rewards are implemented. All of this can be solved without the need of a gear swap system.

    Let's start with taking into account that level cap raises will only come every ~2 years, as previously stated by SE. By the release of 2.0 I would expect the level cap to be at least 60, maybe even 65, but let's just say 60 for the sake of argument. This will likely remain the cap until the next expansion (1-2 years). This is of course assuming 2.0 will be an expansion itself.

    Overall, the majority of the long term content will likely come from the initial release of 2.0 (hopefully), while the patches between expansions will likely just add smaller scale content along with UI, balance and system adjustments. In order to keep all of the current content relevant to the current level cap no content should overshadow another type of content of the same caliber. Instead, they should be made to compliment each other. There are a number of ways to do this, all of which could be done simultaneously.

    First, each form of content should contain rewards exclusive to that content alone. These should not be plentiful, a few unique pieces is enough. Certain forms of content may be more beneficial to certain classes instead of offering BiS rewards for all classes. However, the majority of the rewards should have an alternative form of content where they can be acquired if one is not able to participate in one type of content regularly for whatever reason.

    Second, each class/job should be open to various gear builds. Some PLDs may prefer enmity and defense sets over Defense and HP sets, while some MRDs/WARs might favor a critical rate/damage+ set over an ATT+ set. Each set should be as equal as possible to each other in overall effectiveness and should be the sole decision of a person's playstyle. It should be balanced so that a player can choose to go for only one type of build and be effective in all circumstances compared to players using a different build. I understand that balancing this can be difficult, but it's not impossible.

    Third, different content should be made to compliment each other by offering rewards that enhance the rewards from another type of content. An example of this could be seen in FFXI's AF quests and Limbus's AF-1 items. Doing this can drastically lessen the actual amount of gear available from all of the content as a whole, but still keep all of the content worthwhile.

    Overall, their goal should be to allow any type of player to get very good rewards by doing only the content they enjoy. But, if a player wishes to have the best of the best for 1 specific class, they would need to do multiple forms of content to obtain it all. And lastly, if someone wishes to get the best possible rewards for all classes, they would have to do all forms of content.

    This works out well for all types of players. Casuals that prefer to use pick up groups to complete content, be it through shouting or using the auto-group feature slated for future release, are free to do only the content they wish and be rewarded for it. Dedicated endgame Linkshells on the other hand will have a reason to do all forms of content to make their Linkshell grow as a whole.

    In the end, all forms of content made for a specific level cap should remain worthwhile until that level cap changes. If new content is added before the cap is raised, it is important that it does not completely overshadow another form of content designed for the same level cap. If anything, it should compliment it.
    (6)

  6. #6
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    That's exactly what I mean by being creative MeowyWowie
    (0)

  7. #7
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MeowyWowie View Post
    In order to keep all of the current content relevant to the current level cap no content should overshadow another type of content of the same caliber. Instead, they should be made to compliment each other. There are a number of ways to do this, all of which could be done simultaneously.

    First, each form of content should contain rewards exclusive to that content alone. These should not be plentiful, a few unique pieces is enough. Certain forms of content may be more beneficial to certain classes instead of offering BiS rewards for all classes. However, the majority of the rewards should have an alternative form of content where they can be acquired if one is not able to participate in one type of content regularly for whatever reason.

    Second, each class/job should be open to various gear builds. Some PLDs may prefer enmity and defense sets over Defense and HP sets, while some MRDs/WARs might favor a critical rate/damage+ set over an ATT+ set. Each set should be as equal as possible to each other in overall effectiveness and should be the sole decision of a person's playstyle. It should be balanced so that a player can choose to go for only one type of build and be effective in all circumstances compared to players using a different build. I understand that balancing this can be difficult, but it's not impossible.

    Third, different content should be made to compliment each other by offering rewards that enhance the rewards from another type of content. An example of this could be seen in FFXI's AF quests and Limbus's AF-1 items. Doing this can drastically lessen the actual amount of gear available from all of the content as a whole, but still keep all of the content worthwhile.

    Overall, their goal should be to allow any type of player to get very good rewards by doing only the content they enjoy. But, if a player wishes to have the best of the best for 1 specific class, they would need to do multiple forms of content to obtain it all. And lastly, if someone wishes to get the best possible rewards for all classes, they would have to do all forms of content.

    In the end, all forms of content made for a specific level cap should remain worthwhile until that level cap changes. If new content is added before the cap is raised, it is important that it does not completely overshadow another form of content designed for the same level cap. If anything, it should compliment it.
    Great thread, and well said Meowy and Chinook.

    I'm hoping that the content / items we're seeing from 1.18 - 1.20 so far are aberrations (in terms of gear being quickly outdated or replacing "best in slot" so fast).

    Hopefully in the long run, we'll have it so, as you say, 1 HNM or Boss or Dungeon could offer 1 *part* of something that would go to complete the "best in slot" for 1 class / job.

    Or that drops a super rare Materia. Or, that offers the best in an Alternate Build for that Class (like a Tanking Marauder Gear Set vs. a Max Damage Marauder Gear Set, etc.).

    Looking back on Dzemael Darkhold, it's crazy to think about *how many* Items and Weapons it dropped, all in just *1* Dungeon. It was clearly a temporary measure to make sure all Classes got something useful / helpful. But going forward, hopefully Yoshida-san and team realize they can actually pace themselves and not have every new Dungeon drop something for every Class that "overwrites" and invalidates the previous "Best Item per Slot" from the previous patch.

    That would be horrible.

    I'm hoping for Long Term Goals and Complementary Gear Sets as well.
    (1)

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