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  1. #1
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    If you're not a wood-tier Samurai, you're meditating in downtime situations.

    Shoha is free damage to reward you for meditating, which already was free damage you were getting.

    If you're complaining it's 'boring for a level 80' just pretend the double iaijutsu is your level 80 and call it a day. Except Shoha is actually not going to be useful as a level 78 ability, because it's for the downtime that happens in trials and raids--which you only get at level 80.

    It's free damage, I thought we liked free damage in the dps role.
    (0)

  2. #2
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gruntler View Post
    It's free damage, I thought we liked free damage in the dps role.
    I can't complain about extra damage, but I don't think many people are? It's nice that we're getting all of our core rotation abilities before cap, for more reasons than one. But... on the other hand, it makes it more exciting to hit cap when your max level ability is a gamechanger, or something you've been looking forward to.

    That aside, it's an ability that you'll use what... maybe 3 times an encounter, if you're lucky? That might even be too generous. Nobody'll complain about the extra damage, but I'd wager very few people are going to find themselves stoked to have an ability that doesn't see much use. Not to mention, we've seen them add new skills and abilities to lower level ranges before (think Total Eclipse on Paladin, or how they moved Trick Attack to a lower level). Why not do that with Shoha? Hell, they could have replaced Ageha with it, even. Overall, there's just a lot of different ways they could have done it, and I don't know that they chose the path that was most fun.
    (0)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,032
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nominous View Post
    I can't complain about extra damage, but I don't think many people are? It's nice that we're getting all of our core rotation abilities before cap, for more reasons than one. But... on the other hand, it makes it more exciting to hit cap when your max level ability is a gamechanger, or something you've been looking forward to.

    That aside, it's an ability that you'll use what... maybe 3 times an encounter, if you're lucky? That might even be too generous. Nobody'll complain about the extra damage, but I'd wager very few people are going to find themselves stoked to have an ability that doesn't see much use. Not to mention, we've seen them add new skills and abilities to lower level ranges before (think Total Eclipse on Paladin, or how they moved Trick Attack to a lower level). Why not do that with Shoha? Hell, they could have replaced Ageha with it, even. Overall, there's just a lot of different ways they could have done it, and I don't know that they chose the path that was most fun.
    It depends on fight design, but generally I'd expect one Shoha on an 8-man fight and that's it. You might not even get the full 500 if the boss disables you at some point during their ultimate like Shiva, Zurvan, Lakshmi, etc.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gruntler View Post
    It's free damage, I thought we liked free damage in the dps role.
    There is no such thing as free damage, especially for one who spends their entire time dealing damage. There is simply damage that must be balanced around the maximum output possible in the least applicable fights, the most applicable fights, or somewhere in between.

    The more fight-defined a situational skill is and the more powerful that skill is, the more chance a job has of being undertuned or overtuned for a particular fight. SAM, a high wind-up job with now slower responsiveness due to the loss of Hagakure's Sen-shedding has CD sync as per all jobs, is thus situationally affected by relatively little downtime ppm via lowish CD arsenal value (increased faintly off Ikishouten and Senei, but still well below most other jobs'), Seigan, and Meditation and Shoha. Seigan's efficiency bump is minimum to ensure that SAM won't be overtuned in fights with raid damage every 15 seconds just to compensate for those fights without said raid damage. Shoha, likewise, is a mere 500 potency over 10 seconds of charging. But that's still enough to make Down for the Count a far larger loss for us that for most jobs and prevent Shoha from giving back a bit of our missing downtime potency generation.

    Quote Originally Posted by Eliadil View Post
    Double Midare can be quite satisfying, I mean... roughly 2400potency in a single GCD can be neat.
    Abilities are anything that have a recast time not equal to the global recast time. An Ability can also act as a weaponskill, however. We've already seen this with Heavensward's Empyreal Arrow (Speed-scalar) and any iteration of Meditation (non-scalar). It clearly takes an equal cast time to a regular Iajutsu and will trigger the global recast time.

    Quote Originally Posted by Eliadil View Post
    Sam will not be bad, but it will surely be akward in a lot of group situations now where timing and the ability to sync with your group are really needed.

    Also, yeah, 2 or 3 sen opener, even some 1 sen openers will be even more of a pain now because we'll have to use an empty Midare just to "reset" the Sen counter during the start of the fight...
    This is the main takeaway for me. I don't understand how one can say that Hagakure makes our rotation more complicated without also noting that it makes it more flexible and convenient.
    (0)

  5. #5
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Abilities are anything that have a recast time not equal to the global recast time. An Ability can also act as a weaponskill, however. We've already seen this with Heavensward's Empyreal Arrow (Speed-scalar). It clearly takes an equal cast time to a regular Iajutsu and will trigger the global recast time.
    Okay I didn't knew that, Empyreal Arrow is a Weaponskill now too, so it seems they changed it. And yeah, if the second Iaijutsu triggers the GCD it's not as good as expected then... Too bad.

    Also, isn't Meditate 15sec and not 10 ? From what I've seen, we gain a stack of Meditation each time we generate kenki with it. So 5 times in 15sec... Which doesn't make it better, like not at all.

    Can't wait for 5.1 for SAM adjustments then... Or maybe not ? We'll see. Maybe we'll be way overtuned at max gear level with full materia, but I somehow doubt it, the whole changes does sound underwhelming for now.

    We'll see that soon enough, EA is near now, maybe in a month or two we'll have this whole thing entirely figured out.
    (0)

  6. #6
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    I'm going to enjoy SAM a whole lot more it seems. I'm a little worried people will insist on other jobs for raiding since I pug and don't have time for statics anymore, but I think at my age I'll step away from raiding and just focus on clearing primals.

    The AF looks super great, not really keen on the mask, but love the half-coat thing going on. Like to see more insane katana designs, the default thin blade is starting to feel very same-y.
    (0)

  7. #7
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    [B]This is the main takeaway for me. I don't understand how one can say that Hagakure makes our rotation more complicated without also noting that it makes it more flexible and convenient.
    Because it has 3 possible ways to be used (1/2/3 sen consumption), the use of which conflicts directly with the idea of the core rotation before it's gained (which, unless you're going to forums or discords, is limited to in-game tooltips/Job Guides), and while having one 'ideal/optimal' use-case scenario (3 Sen), it won't be used that way 100% of the time. That doesn't even get into the issue of lining it up at different points of the rotation, which varies based on SkS, and encounter. There's a LOT going on with Hagakure, and very little of it can be gleaned through intuition or in-game resources.

    When you approach it from a logical standpoint, without theory-crafting, rotation simulations, or outside resources, the ability looks like a flat out loss against Midare, especially with your previous leveling experience with the core rotation. (As a note, you have to consider that not every player has the mind for optimization and theorycraft, and might not know the resources exist for them). Which then, as far as game design is concerned, isn't exactly ideal. At best, the player is confused at how it's useful, compared to what you taught them to be the more intuitive alternative (Midare/immediate damage) and they are forced to do outside research on ONE ability. At worst, the player considers it a 'niche' skill, and uses it only in certain scenarios (which you can see in this thread). None of this to say that the ability is big-galaxy-brain type stuff. A simple explanation is enough to help literally anyone understand it. That doesn't mean you can't appreciate the flexibility it offers. It just means that you appreciate the flexibility, while feeling that there's baggage that comes along with it.

    I think that any disagreement about Hagakure comes down to this- You have to understand that it's basically objective that the ability offers flexibility most importantly, but also variety and depth. That's where facts end though, and opinion begins, and that's what I think is lost in the conversation. Some people prefer spamming shinten over Midare. Some people like Midare more. Some people play a Job for the aesthetic first, and rotation/mechanics second. Some people need the mechanics and rotation to be a certain way or they just won't play it, aesthetic and Job fantasy be damned. Ask yourself why, on god's green earth, anyone in their right mind would play SB MCH, with it's mechanics being the way they are. Or NIN with Mudra latency. Probably because they favor the fantasy and/or the aesthetic over all else. Nobody's gonna argue about the fact that Mudra's and their input method gives the Job undeniably a different feel than other Jobs, but you can also have the opinion that it feels like garbage clipping GCD's for some of them. How about people that jumped ship from those Jobs? Probably because they put the mechanics of a Job over all else. Apples to oranges and all, but you get the point.
    (1)
    Last edited by Nominous; 06-23-2019 at 01:16 PM.

  8. #8
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Nominous View Post
    Because it has 3 possible ways to be used (1/2/3 sen consumption), the use of which conflicts directly with the idea of the core rotation before it's gained (which, unless you're going to forums or discords, is limited to in-game tooltips/Job Guides), and while having one 'ideal/optimal' use-case scenario (3 Sen), it won't be used that way 100% of the time. That doesn't even get into the issue of lining it up at different points of the rotation, which varies based on SkS, and encounter. There's a LOT going on with Hagakure, and very little of it can be gleaned through intuition or in-game resources.
    This does seem like a strange choice then, especially since the 51 liveletter where they introduced charged actions, that were made to drift away from the concept of "core rotation" if I recall.

    Otherwise, their design choice for 5.0 Samuraï was to increase Midare usage, because right now when peoples understood that a 3sen Hagakure was more powerfull than a kaiten Midare, they would simply use way less of the Midare. Imo I think Hagakure, while being an incredible ability, wasn't designed for that purpose initially which is why they got rid of it.

    While it does remove a lot of technical optimisations and replace them with some really basic stuffs (finding the perfect SkS will probably be the only difficult thing about optimizing rotation now) it does make the class closer to what it was originally intended.
    Tbh I would have been fine if they made Hagakure able to remove just one Sen instead of all available ones, but I'm no game dev so I can't really think of the impact of all these changes, especially without knowing what is going to be the endgame stuff.
    (0)

  9. #9
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Eliadil View Post
    This does seem like a strange choice then, especially since the 51 liveletter where they introduced charged actions, that were made to drift away from the concept of "core rotation" if I recall.
    It seems that so far, the lion's share of abilities on charge are gap closers and mobility (while Kassatsu, and True North are the outliers). I don't think they said it was to go further from 'core rotations', but to make it less punishing to hold cooldowns for certain abilities. Mostly the mobility based abilities that have damage tied to them, where holding them for movement utility would result in lost usage (and lower overall DPS) over an entire fight.

    That being said, I think Hagakure was designed and intended to be a kenki generator, with a cost. Strictly, and explicitly that. The tooltip indicates that clearly and obviously enough. The fact that it provided flexibility to the rotation was what I'd consider a (beneficial) oversight. And I definitely think the fact that it left you DPS-positive compared to Midare wasn't intended. The fact that we're left with Ikishoten, which retains the kenki generation, but drops the Sen consumption I think speaks to that pretty well.

    I also think at some point they'll give us some equivalent to a Sen cleanse in the future, only for use during downtime so we don't have to overwrite Sen on re-openers.
    (0)
    Last edited by Nominous; 06-24-2019 at 12:54 AM.