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  1. #81
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Eliadil View Post
    This does seem like a strange choice then, especially since the 51 liveletter where they introduced charged actions, that were made to drift away from the concept of "core rotation" if I recall.
    It seems that so far, the lion's share of abilities on charge are gap closers and mobility (while Kassatsu, and True North are the outliers). I don't think they said it was to go further from 'core rotations', but to make it less punishing to hold cooldowns for certain abilities. Mostly the mobility based abilities that have damage tied to them, where holding them for movement utility would result in lost usage (and lower overall DPS) over an entire fight.

    That being said, I think Hagakure was designed and intended to be a kenki generator, with a cost. Strictly, and explicitly that. The tooltip indicates that clearly and obviously enough. The fact that it provided flexibility to the rotation was what I'd consider a (beneficial) oversight. And I definitely think the fact that it left you DPS-positive compared to Midare wasn't intended. The fact that we're left with Ikishoten, which retains the kenki generation, but drops the Sen consumption I think speaks to that pretty well.

    I also think at some point they'll give us some equivalent to a Sen cleanse in the future, only for use during downtime so we don't have to overwrite Sen on re-openers.
    (0)
    Last edited by Nominous; 06-24-2019 at 12:54 AM.

  2. #82
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,692
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arkenne View Post
    Because if we think about it, a shared recast skill where the only difference is the potency and number of targets when they already have this "1st target gets hit for full amount and the rest for much less" thing working... isn't it like reselling something they already had and masking it as "new"? That seems kinda scammy :/
    Why do you think we made Deliverance an action instead of allowing Wrath stacks outside of Defiance? Or why we have so many AoE combos that amount to simply <+AoE ppgcd, but clunkier and with an extra serving of button bloat>? There are relatively few creative endeavors outside of reductionism they're willing to undertake in a given expansion's job changes, rarely more than one net gain per job, if that.

    The rest they try to make up for in what amounts solely to animations, but then they feel they have to commit to that illusion of true addition with added button count which in turn excuses removing actual complexity from jobs elsewhere in their kits.
    (0)

  3. #83
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Why do you think we made Deliverance an action instead of allowing Wrath stacks outside of Defiance? Or why we have so many AoE combos that amount to simply <+AoE ppgcd, but clunkier and with an extra serving of button bloat>? There are relatively few creative endeavors outside of reductionism they're willing to undertake in a given expansion's job changes, rarely more than one net gain per job, if that.

    The rest they try to make up for in what amounts solely to animations, but then they feel they have to commit to that illusion of true addition with added button count which in turn excuses removing actual complexity from jobs elsewhere in their kits.
    I was thinking more of a mechanical reason rather than anything else. Maybe in a fight we'll need to actually not kill the adds while fighting the boss, or kill one specific add in a group of many. They added a single target Flare to BLM too, so it seems that Guren and Flare where maybe too much of a risk in this type of scenario... But that's my take on the subject, take that with a grain of salt.
    (0)

  4. #84
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    So, from the officially updated site: https://na.finalfantasyxiv.com/jobguide/samurai/

    Shoha remains the same weaksauce.

    Senei was nerfed by 100 potency from previews.

    Not much else different.
    (0)

  5. #85
    Player
    Nier_Drakongod's Avatar
    Join Date
    Mar 2016
    Posts
    6
    Character
    Charimu Erimu
    World
    Pandaemonium
    Main Class
    Thaumaturge Lv 3
    Senei was nerfed by 150... Jinbu and Shifu buffs are now 13% and 40s long
    (0)

  6. #86
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nier_Drakongod View Post
    Senei was nerfed by 150... Jinbu and Shifu buffs are now 13% and 40s long
    Shifu is still only 12%.
    (0)

  7. #87
    Player
    Grimmjow_Jaegerjaques's Avatar
    Join Date
    Feb 2016
    Posts
    1,656
    Character
    Grimmjow Jaegerjaques
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ryaz View Post
    Shifu is still only 12%.
    Shifu tooltip says 13%
    Trait says 12%

    But only in the english version.
    (0)

  8. #88
    Player
    Nier_Drakongod's Avatar
    Join Date
    Mar 2016
    Posts
    6
    Character
    Charimu Erimu
    World
    Pandaemonium
    Main Class
    Thaumaturge Lv 3
    In the Japanese version, it says 13% for both buffs. So I'll assume "12%" is a mistake.
    (0)

  9. #89
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    There are some mistakes here and there on various skill descriptions, really. Like Dancer having no skill that can be place in the hotbar at PvP
    (0)

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