I think it's ok for most of the stuff to be gentle and then higher difficulties optional: extreme trials (midcore), savage raids (hardcore), ultimate raids (hurt me plenty). But I kinda wish the open world mobs in field zones weren't so feeble though. They don't have to be scary but just don't make them so toothless that even a botanist doesn't need to worry about aggroing them and they give up chasing you after 3 feet to reset back to their designated position where they wait for somebody to kill them (if anyone is still doing daily hunt bills, otherwise no reason to pay attention to those enemies.)