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  1. #11
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Derio View Post
    Clearly OP hasnt run a 24 man with 23 stacks of the people debuff. Those are truly challenging content.


    The People debuff - when someone is under performing so much they become detrimental to the group.
    I'd guess it's similar to running AV with 3 stacks.
    (4)

  2. #12
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    They've got a long, long way to go before sinking to WoW's level.

    Sure there are minor nitpicks here, a few things are so easy they're practically handed to you and even a casual player can find satisfaction in a little effort for victory, but overall they've been doing a fairly reasonable job. There's a nice balance of content for players of all skill levels. I'm genuinely looking forward to ShB, something I hadn't experienced in WoW for 3 expansions running.
    (16)

  3. #13
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I realize sub count is important for an MMO. But what I don't get, is why play something intended for millions of people to play on a relatively safe level at the same time and complain about accessibility?

    This isn't, say DMC. Single player with multi player elements. The challenge is there, because it's built that way. This is an MMOrpg. If you think it's too easy, then maybe it's just not for you? 1-50 customer losses over casual content isn't going to matter much against the tidal wave who come for casual content and bunny girls.

    Korean mmos are pay to win, you'll have plenty challenge just trying to play the game without spending a dime.
    (13)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  4. #14
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think it's ok for most of the stuff to be gentle and then higher difficulties optional: extreme trials (midcore), savage raids (hardcore), ultimate raids (hurt me plenty). But I kinda wish the open world mobs in field zones weren't so feeble though. They don't have to be scary but just don't make them so toothless that even a botanist doesn't need to worry about aggroing them and they give up chasing you after 3 feet to reset back to their designated position where they wait for somebody to kill them (if anyone is still doing daily hunt bills, otherwise no reason to pay attention to those enemies.)
    (2)

  5. #15
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    It's always been this way. Always
    (6)

  6. #16
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Watch as OP never respond
    (13)

  7. #17
    Player
    ern815's Avatar
    Join Date
    Dec 2012
    Location
    Shirogane
    Posts
    367
    Character
    Anesuto Naito
    World
    Balmung
    Main Class
    Ninja Lv 85
    The good thing about FFXIV is that it has a bit of everything to cater to every players. Maybe it's just housing that requires a relook at the moment, that's all.
    (3)

  8. #18
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hitori View Post
    IDK if this will be popular here, but just a quick glance at the front page of general discussion shows how far away from the original idea XIV has gone.

    There is virtually no challenge outside of savage raids. There is little community aspect since everything is instanced, and people are far more concerned with minions and mounts that discussing battle startegies, since none is required.

    I'm pretty old now I guess. I came up on EQ, played XI for 5 years and started XIV on 1.0. I played XIV now on and off. I resubbed this month with the expansion hype, but leveling my AST I found myself asking why. I mean, healing is no challenge what so ever. I'm mostly spamming my DD spells.

    This is just venting, i suppose, but after seeing a lot of WoW refugee threads and videos I couldn't help but thinking XIV is heading in the same direction.

    I, myself, will probably buckle and get the expansion, but I will 100% be playing Classic in Aug. and Pantheon whenever that comes out.

    TLDR: The challenge is gone and with it the community.
    And they can't go back to 1.0 because it is too stressful.
    (1)

  9. #19
    Player
    GomJabbar's Avatar
    Join Date
    Sep 2015
    Posts
    111
    Character
    Altair Aquila
    World
    Gilgamesh
    Main Class
    Rogue Lv 55
    Quote Originally Posted by Hitori View Post
    TLDR: The challenge is gone and with it the community.
    Just... what???
    I have no idea what you mean by this statement. The first part is an opinion, and the second part is just plain false. The "community" is bigger than ever.
    (11)

  10. #20
    Player
    Hitori's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Jeane D'arc
    World
    Leviathan
    Main Class
    Marauder Lv 68
    I'm seeing pretty much what I thought I would. You don't have to agree with my opinion, but offer your own instead of 'wishing their was a dislike button'.

    Also, community isn't the same as sub numbers. There might be more people playing than ever, but be honest, what community interaction do the MAJORITY of people have besides standing in their city of choice and waiting for their queue?

    I understand the game is trying to cater to more people, which is exactly my point. WoW streamlined everything and in the end Classic is being released for all their efforts. A 15 year old product is more appealing to the playerbase than the current version. That's what I don't want for XIV.

    It doesn't have to be DMC ball busting hard, but come on, dungeons and 24 man content is brain dead outside of the 1st week of release.
    (16)
    Last edited by Hitori; 06-19-2019 at 02:46 AM.

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