If people had been patient and waited for newbies to catch up we wouldn't be in this situation. You reap what you sow.





If people had been patient and waited for newbies to catch up we wouldn't be in this situation. You reap what you sow.
Didn't even need to wait for them. They just needed to fix how the cutscenes played. Instead of dropping entire scenes, queue them up to play properly. They clearly have that ability as evidenced by the fact that the first 3-4 scenes will play, literally back to back, before you can even move between them. But some of the scenes get dropped instead of queuing for the player. Fix that and we wouldn't need to be forced to sit through everything. But that would actually fix the problem...
I can agree on that but on the other hand i would dare to say Yoshida and his team were not thinkign right with this, it needsa rework simply because some people not have the time by now to sit trough such, sure its easy but some people have already long work days so they rather skip such comepletly instead then which also not helps the new players and people breeze trough already anyway even wtih cutscenes, makign new player might feel worthless.
Best solution in my opinion, split MSQ into more mini dungeons becasue two random dungeons as choosings are pathetic on its own already if we are honest, make out those 2 maybe 8 parts instead, shorter ones like the Alexander or Omega stuff, adjust the rewards etc.
It is simply outdated, FFXIV is a heavy story game yes but this simply not fits anymore by now and heavily sticks out compared to newer dungeons. Splitting it would also give more variety simply, the algorithm of the dungeon browser is already dumb but at least a chance for more variety would be nice. (Full 4 man all lvl70 random low dungeon ending in sastsha is pathetic, udnerstandable if someone is in it new actually running it but come on square, fix this rythm also.)




Netflicks and Chill.
Take out your Phones or Side computer and play something in the Background.
Problem Solved.
This thread is about the cutscenes not being skippable. The fact it's optional content is a red herring.
So instead of PLAYING THE GAME, you're suggesting to go do something because you can't PLAY THE GAME? And you don't see the problem with that?





Please thread better.
Thread title: MSQ Roulette During Early Access
OP:
If you want to complain strictly about compulsory cutscenes for the sake of complaining about compulsory cutscenes, there are fifty other threads where you can do that. This one is just about DR:MSQ, and solution is simple: run something else.
Error 3102 Club, Order of the 52nd Hour






I assume those rewards were put in place with the idealistic mindset that people were helping new players to experience the dungeon, and being compensated for their time, same as they are now.
The difference is, there was only a *chance* you'd have to voluntarily wait for a newbie, and the rest of the time you could speed through in a group if nobody wanted to watch the cutscenes.
Whether you get a fast run or slow run would theoretically be an element of the roulette.
I'm not so much complaining about the cutscenes during MSQ roulettes, but that the 60-61 hump is trash and exp scaling is historically awful at previous max levels. Being able to have a very rewarding roulette that will put you very far along the way to 61 to alleviate that would be nice. Everyone keeps suggesting beast tribe quests, but those aren't even worth the time investment compared to dungeons with a 30min queue. Lol
Also, tank queues aren't going to be much better than dps queues at 60 on day1. no healer in their right mind would be running at lvl60
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