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  1. #6
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    GENERAL:
    • Skill and spell speed to be removed and to set per the class or the sub-class
    • Hlrs will be seperated into power with higher potency healing and speed with shorter cast times that will result in a higher MP consumption. And, speed types will have 65% of a power type's potency. Ex: cure would heal around 65% of a dps health while benefic/physic should heal around 50%. Cast times will also be at negligible amounts, like, a .25 - .75 second difference
    • Animation lock outs would be adjusted for instant cast dots and regens
    • New abilities to be introduced to help break hard barriers

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    AST:

    Speed type
    • Celestial opposition would regain it's stun effect, because tank insta-death after holy is a thing.
    • Aspected benefic and combust would share a separate GCD timer

    Most of the new abilities looks really good, so there isn't much.
    • Undo draw will become royal road as per 3.0's story
    • Royal road will now unlock spread and summons a new card in place of lord and lady under horoscope that will have both of their effects and a seven second invincibility that will be a cast and forget spell
    • Lord and lady will now be aoes as cast and forget as well
    • Ewer, spear, bole, and arrow will be reverted to their original effect
    • Spire will fill job gauge by a set amount on the targeted player per damage incurred on any member of their party per hit/tick, or one bullet/stack/charge per six hits for 15 seconds. This will not include the members of alliance parties though.
    • Balance will increase the players job gauge by 25% or by one stack.
    • Horoscope's attack up buff will be increase to 9%
    New spell: alter
    • This requires royal road, and changes the card effects. Like, for example, changing ewers effect to drain the 25% of the affected player's mp to restore 25% of their mp, Bole's effect into binding an enemy, or changing Arrow's to a four second invincibility or a 15 second movement speed increase to like the level of the enhanced mount speeds or fall-to-death and trap immunity, et cetera.

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    SCH:

    Speed type

    I really dislike playing sch, so please just look at these as food for thought...

    And, too many sch players make Eos do everything

    New stack mechanic: Fairy deployment
    will have four stacks that can be placed on individually targeted players to aid in healing, or for other skills that will be unique to this mechanic. And, yes, you will be able to stack four at a time, and multiple stacks per target players. This will have a recall fairies ability too
    • Extra dead: can only be used one stack per player. Creates an arcanima copy of the player, leaving the targeted player at 25% HP & MP. Does not work on death by falling incidents
    • Fall save: Stack-Fairy retrieves the silly person who just fell off the edge

    Arcanima wickerman: An emergency "the tank has died" utility that binds, interrupt upon summoning, sets it's aggro table to A(or S) for twenty seconds, disperses into aether, and restores 13% of the party's mp

    New gauge: battery
    • Grants a 1.35% increase to raw dps to the entire party for twelve seconds with a recast timer of eight minutes to re-access the OGCD that will fill the gauge
    • Conserve energy: decreases raid dps by 15%. every successful attack form casting player's party will increase battery gauge by 6-8%. Effect will end once gauge is fully charged. Action will be greyed until recast timer is unlocked after cooldown
    • EOS and Selene to return to their previous dynamic.
    • Players will now be able to summon both fairies at once
    • EOS will now be able to cast revive
    • Selene will have an AOE esuna
    • Selene will passively reinforce sch shields
    • Titania to be Selene's answer of Seraph
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    WHM:

    I believe that WHM really needs to be kept simple, and basically just totally nuclear in it's potencies levels
    • Cure: same
    • Cure II is the same
    • Cure III is medica
    • WHM is a power type
    • Protect is restored
    • Shell is basically protect, but it casts high HP barriers on everyone. It will share the same cast time too
    • Stone skin II is restored
    • Wall is an instant cast OGCD that cast Protect and Shell with a three minute cooldown and cost 35% of your MP
    • Great Barrier is this ones hard barrier wipe mechanic mitigation ability. The cast time will be seven seconds, inflict a five second pacification, drain 100% of your MP and deal 50% of the caster's current HP. The barrier will be as big as sacred soil. This require two serpent stacks
    • New gauge: serpent stacks, which will be acquired through the usage of lillies in some way
    • Gift of the elementals: Basically lagesse, swift cast, sure cast, 25% cast time reduction, 15% increase to damage potencies, increases the damage potency of holy by 25% (stacks with previous effect), removes negative affects of great barrier, reduces MP consumption to zero, lilies will generate a lot faster, and enhances the potencies of assize by 50%. Inflicts a three second pacification debuff on player after the twenty seconds has passed. Oh, and a recast of 120 seconds
    • Bramble patch: an aoe that inflicts a 30 second dot
    • Torrent aura: replaces fluid aura at a certain level
    • Aero and regen to share a separate gcd (similar to AST)
    • and finally it would use actions from this list or the current abilities
    (0)
    Last edited by MPNZ; 06-17-2019 at 06:16 PM.