Results 1 to 10 of 46

Hybrid View

  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NyneSwordz View Post
    But is SuperBolide reducing HP to 1 really any different? Gunbreaker gonna die if you don't heal him just like a Dark. And do healers really have a problem topping off a tank after a tank buster? If they do, it's more a healer problem than a problem with the tank's immunity action. And although Holmgang doesn't reduce your hp to 0, you would only ever use it when you expect your hp to be reduced to zero---so in that sense it's not any different either.
    I think that there's a big misunderstanding regarding Superbolide right there. Don't forget that it makes you impervious to most attacks, it doesn't just prevent your HP from going below 1 like Holm and LD. Superbolide is way closer to HG than any other invuln. When you use LD or Holmgang you're still taking damage, you just can't die. So if you get healed during their durations, then get hit again, you'll lose the HP you just got back. With Superbolide, since you're impervious to most attacks, you can get slowly healed during its 8sec duration and you won't lose any of these HP even if you get hit before the effect ends. Considering you have Aurora and Brutal Shell, it'll require less healing than any invuln besides HG. A WAR needs to be healed enough so that it survives the next auto attack right after Holmgang ends. Since he's still taking damage during the 6sec duration, you'll need to get some form of quick burst healing. A DRK will need to be healed for the amount equaling its maximum HP, so it requires a ton of healing in less than 10sec to prevent him from dying. A PLD won't need any healing, and a GNB will probably just need some regen ticks + its own self healing capabilities. It makes a big difference.

    With that said, if Holmgang remains as a 3min CD only, it'll still outshine every other invuln. It trivializes too much tank busters on a tank that already has the most personal mitigation. It's bonkers.
    (3)
    Last edited by Freyyy; 06-15-2019 at 09:56 PM.

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Freyyy View Post
    I think that there's a big misunderstanding regarding Superbolide right there. Don't forget that it makes you impervious to most attacks, it doesn't just prevent your HP from going below 1 like Holm and LD. Superbolide is way closer to HG than any other invuln. When you use LD or Holmgang you're still taking damage, you just can't die. So if you get healed during their durations, then get hit again, you'll lose the HP you just got back. With Superbolide, since you're impervious to most attacks, you can get slowly healed during its 8sec duration and you won't lose any of these HP even if you get hit before the effect ends. Considering you have Aurora and Brutal Shell, it'll require less healing than any invuln besides HG. A WAR needs to be healed enough so that it survives the next auto attack right after Holmgang ends. Since he's still taking damage during the 6sec duration, you'll need to get some form of quick burst healing. A DRK will need to be healed for the amount equaling its maximum HP, so it requires a ton of healing in less than 10sec to prevent him from dying. A PLD won't need any healing, and a GNB will probably just need some regen ticks + its own self healing capabilities. It makes a big difference.

    With that said, if Holmgang remains as a 3min CD only, it'll still outshine every other invuln. It trivializes too much tank busters on a tank that already has the most personal mitigation. It's bonkers.
    Ah... Is that so... that's pretty nifty then.
    (0)

Tags for this Thread