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  1. #1
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Interesting idea, but there is the point that people would be able to see the empty plot, unless the old house doesn't get demolished until the timer is up.

    An idea I'd like to see is where you put down money for the size plot you want in the housing district of your choice in a queued system, then when it's your turn, depending on the price of the plot (You would put down the maximum value of that plot size; ex. 3.6 mil for a small) That money you put down would be put toward the plot and if there is any gil left you get it back. It wouldn't be a quick solution but it also can somewhat guarantee you getting a house as long as you're still playing the game.
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  2. #2
    Player
    MarsAstro's Avatar
    Join Date
    Jun 2019
    Location
    Maelstrom
    Posts
    39
    Character
    Andromeda Zenith
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by 347SPECTRE View Post
    Interesting idea, but there is the point that people would be able to see the empty plot, unless the old house doesn't get demolished until the timer is up.
    I was thinking the plot would display a fake house rather than an empty plot for people who can't buy it yet. There shouldn't be an immediately obvious way to tell if a plot is empty.

    Quote Originally Posted by 347SPECTRE View Post
    An idea I'd like to see is where you put down money for the size plot you want in the housing district of your choice in a queued system, then when it's your turn, depending on the price of the plot (You would put down the maximum value of that plot size; ex. 3.6 mil for a small) That money you put down would be put toward the plot and if there is any gil left you get it back. It wouldn't be a quick solution but it also can somewhat guarantee you getting a house as long as you're still playing the game.
    That's a pretty good idea, actually! As I said in the original post, I think a system entirely different to the RNG timer would be best, and this idea is an example of a system that would be a lot better than random timers. Designing a new and robust system will take time though, and that's why I suggested this temporary quick fix until they get around to making a better system.
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