I am not fooling myself or sticking my head in the sand. You maybe 100% right but nobody knows right now based on speculation and that is fact!"Wait til 80" Just to confirm that all of our worries were right when we reach that level like in Sb? If the job is boring and bad developed for 73 levels out of 80 that means that during 91% of your leveling experience AT LEAST you've been playing with a wrong designed job, something that shouldnt be considered not even remotely acceptable, lets not say that if we see the skills that would be aded in the next 7 levels any of them would solve the problems we've been saying since the tooltips were reavealed.
Saying "Wait til X" its just fooling yourself to not acknolwedge the problems that the jobs CLEARLY have.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Paladin is awful leveling, only getting its actual physical rotation at 60, then it gets the magic rotation at late 60, almost 70. Still a very good and fun job to play. So yeah, you can't judge play factor until the end. Not the best design, but it's how it is."Wait til 80" Just to confirm that all of our worries were right when we reach that level like in Sb? If the job is boring and bad developed for 73 levels out of 80 that means that during 91% of your leveling experience AT LEAST you've been playing with a wrong designed job, something that shouldnt be considered not even remotely acceptable, lets not say that if we see the skills that would be aded in the next 7 levels any of them would solve the problems we've been saying since the tooltips were reavealed.
Saying "Wait til X" its just fooling yourself to not acknolwedge the problems that the jobs CLEARLY have.
That might work with people who already have investment in the game (if only in the sense that it preys on sunk cost), but I've had a lot of friends try the game and give up in ARR because the slow drip of abilities into a blatantly unfinished class/job isn't worth the canned promise of "it gets better eventually!"
Now extend that awfulness up to the latest expansion, and try to convince a new player to stick with it without buying a skip potion.
Sadly that's just how MMOs are designed. "The endgame is when the game actually starts" is the motto of just about every game of the genre. Classes are made with the end in mind, not the journey.That might work with people who already have investment in the game (if only in the sense that it preys on sunk cost), but I've had a lot of friends try the game and give up in ARR because the slow drip of abilities into a blatantly unfinished class/job isn't worth the canned promise of "it gets better eventually!"
Now extend that awfulness up to the latest expansion, and try to convince a new player to stick with it without buying a skip potion.
70-80 isn't backtracking...
Ha ha, if only they would think of that.
Eh really you couldn't tell that before you levelled PLD to 70?
Wait am I the only one who reads the tooltips, figures out rotations and keybinds all 1-70 skills right after unlocking a new job? I mean, i already have keybind setup for lvl80 PLD...
Also, in this example job starts with few rotation options as "awful", and gets progressively better once more rotations are added, which is exactly the opposite for WHM 70-80 transition ><
Last edited by AikenDrum; 06-15-2019 at 07:46 AM.
Please, read the tooltips and tell me if there is a single skill from 73 onwards that adress any of this problems:
a) Too powerful heals creating a lot of downtime, coupled with for example too powerful ogcd heals in case of sch
b) Simplistic dps rotation which basically consist of 1 filler, 1 dot, 1 aoe
c) (Sch only) lack of aetherflow dumpster that doesnt require healing.
d) (Ast only) lack of diversity with cards all of them are "The balance" now.
e) (Whm only) lillies are still underwheilming mechanic, new lilly is a dps loss (spam 4 glares deal more damage than 3 healing+the 900 potency attack)
Its not speculation, its reading the information and use logic based on previous experiences to elaborate an hypothesis which so far is being proven right
Last edited by WaxSw; 06-15-2019 at 07:03 PM.
OMG, this is really a relief, because tanks melt so bad. Also, looks like we might get MP regen abilities back if MP management becomes a problem, and totorak is still totally boring. Or, they could increase hlr DPS or other dps potencies and raid dps potency increases
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Ewwwwwww, it's all glowwy again!
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