


Remember when Eureka was delayed to 3.1 or whatever because the dev team nearly killed themselves working on HW? I 'member.*cracks knuckles*
It's almost embarrassing to admit it, but I've got close to 20 years of experience healing in MMOs with a 4 digit magelo profile to prove it. Google up my name and you'll see my exploits in various early end games such as Planes/Sleepers/Kerafym's Lair in Everquest and Kings/Sky in FFXI.
More importantly, I've actually worked in games development (For the likes of Bullfrog up until their end in Chertsey) so I've got pretty solid experience of how these things tend to pan out.
I'm not sure I'm the one making this into a life or death problem here sir, nor am I stomping my feet. I'm simply highlighting an issue that's been apparent to me for some time now.
Honestly, it's actually quite impressive how unintelligent someone must be to actually white knight against a suggestion that could only ever improve not only the game, but also the quality of life for it's development team. Yoshida himself has regularly commented about how hard he works and I don't doubt him one bit, I suspect his team also works just as hard behind him. It could be a case of Yoshida stubbornly thinking his Team has it under control. But honestly, it's more likely to be a case of SE's finance department (The beancounters I mentioned) keeping a very tight leash on the game's HR budget, especially with the move to full voice acting.
So yeah, go take your silly white knight nonsense elsewhere. The grownups are trying to talk here.
Thanks <3



I remember reading somewhere that HW was only slated to have DRK and MCH as the newest jobs but they added AST in at the last minute...and if that's actually the case, frankly it showed with how poorly designed that job is to this day. The spell effects of AST are gorgeous and I love the job's overall theme, but the Sect system is lazy and terrible and was a really strong demonstration IMO of how overwork really stifles the dev team's creativity when it comes to new healers.



Mch was supposed to be chemist actually with the gun. They ended up splitting it into two jobsI remember reading somewhere that HW was only slated to have DRK and MCH as the newest jobs but they added AST in at the last minute...and if that's actually the case, frankly it showed with how poorly designed that job is to this day. The spell effects of AST are gorgeous and I love the job's overall theme, but the Sect system is lazy and terrible and was a really strong demonstration IMO of how overwork really stifles the dev team's creativity when it comes to new healers.
so yeah, they were making a tank and a healer, both of which turned out to be incredibly popular and now they gone and wrecked both of them
It is a combination of factors that feed into one another.
-SE doesn't have a healer designer and is unwilling to listen to feedback>healers do not get designers that take SE goals and playerbase feedback into account>healers are terrible
-SE does not have the staff required for the many roles>jobs getting pushed out untested>jobs dont get adjusted with feedback>healers are terrible
obv thats simplified, but it is completely clear at this point that SE does not give a damn about healers, and even if they did, they don't give the resources to do things mid expansion without harming their favourite dps jobs. They only made sage to round off numbers and generate hype which is why the hype for it has died down the moment its toolkit got released. All its got going for it is gundam aesthetics and being able to start at 70
Last edited by Recon1o6; 11-16-2021 at 07:45 AM.
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