Why does OP think they can assume what the entire player base is interested in playing? Obviously people want different styles and expectations when it comes to the healer role or there would not be so many threads about this.
Why does OP think they can assume what the entire player base is interested in playing? Obviously people want different styles and expectations when it comes to the healer role or there would not be so many threads about this.
I just want to heal i don't want to worry if i'm doing enough DPS, i'm not going to pass judgement on healers who do DPS but its not for me. I'm totally ok with just healing.

Sylphie was kinda a thing in the Conjurer questline for this very reason, actually....she's pretty relatable, in how she sees our role as strictly healing.


This just isn't true. Lots of people like to heal, myself included.
We just don't want to be pacifists. Being a healer does not mean you can't contribute to damage. Healer=/=Pacifist
I quite enjoy healing in games - both the intensely mixed role FFXIV has and the 'purer' role that Overwatch has with Mercy.
What I do not enjoy is pressing one button in monotony (Overwatch is mostly one button in a hard-to-master environment), which is how low-level Scholar roulettes go (spending upwards of 70% of a run casting Ruin), and which is what how everything level 1-70 is likely going to be with the changes.
Once the expert roulettes settle in there is some chance we might be spending 70% of our time in it casting one spell.
Once the 8 person raid and its first savage floor are on farm we are probably going to be doing the same: spending 70% of our time casting one spell.
Broil III.
It makes little difference to me whether it is a DPS spell or a healing spell. I can only hope I am wrong or it is attended to.
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway


the way yoship was discussing this it sounded like he was from some alternate universe where the federally mandated sch said to the other healer "i dps you heal". if you look at the statistics for high-end content, sch blows whm and ast out of the water too. that's why i like the valve style of balance. when everybody is overpowered, no one is overpowered, rather than the blizzard "take turns being overpowered and useless" style.
Christ that Blizzard style of balance line explains Hearthstone so well. Cries in Standard Priest.
But yes, ideally SCH carries the healing with its OGCDs so GCD heals need not be used by either healer.
Which brings up another point.
If WHM is so dependent on GCD heals, shouldn't they get a full all-ogcd offensive kit as compensation, ideally? It would be a fantastic variety in playstyle.
Last edited by PondHollow; 06-13-2019 at 09:09 AM.
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway
classic wow is going to crash and burn because people are using rose tint glasses hoping to relive the glory days. FF14 healing class 5.0 is the most balance and fun than any other game i have seen. cant wait til the 28th so the topic and crying that healers are getting will pass...I mean yea you have people that love the healing class as a general concept. A holy centric magician that can utilize the power of light to slay the enemies and rejuvenate the health of allies.
People do love to play healer but truthfully nobody wants to be a full on healer as it's boring and quite frankly just not fun. It's the same situation with Tanks if all you are is just a meat shield then you may as well be a puppet with 2 buttons.
This whole closed minded notion that "Healers only heal" and "Tanks stop doing damage leave it to DPS" is just absurd. Everybody is equal and important to the task at hand in some way shape or form and not everyone has to be one trick ponies when they dont have to.
With Shadowbringers coming up, I couldnt be more excited, but the White Mage changes are just especially heinous. The fact of the matter is you are removing OPTIONS in combat which is something you should never do regardless of the state of the game.
How do you go from a game like Final Fantasy XI where you had spells as far as the eye can see on top of the spells you obtain from your sub class usually black magic or scholar if you were a wiz kid, to now where the healer ONLY heals.
XI- Cure I II III IV V Protect Shell Blink Stoneskin Aquaveil all the Bar and En elemental buff spells Banish I II III IV V Holy Dia Diaga Diaga II Sneak Invisible Deoderize
And so many others
XIV- Protect.....Cure I, II, III, Holy....yea that's about it.
And now were getting protect removed in favor of Dia which was always traditionally a lvl 1 spell now it's a max lvl spell explain that one to me.
Bottom line- nobody likes it when they have options taken away from them. Why do you think people enjoyed classic Wow so much? Because classes back then didnt limit you in silly ways you could make yourself whatever you wanted to back them and have skills/spells up the wazoo.


To be fair... A lot of Blizzard balancing is "What is the lead balance designer playing right now?"
Which is why when Ghostcrawler was working on WoW, Mages were the best class. For like 3 expansions in a row. By a large margin. In both PvP and PvE.
It was a similar case for Warhammer Online too, which ultimately cost the game (Among other things) when it was all about Bright Wizard/Sorcerer. Screw everyone else. BW/Sorc. Until they released Choppa/Slayer (And then literally broke the game with 0.0 attack speed Slayer)
Unfortunately... We also get some of this in XIV design... Which is why Blue DPS and Green DPS memes exist. Since it's quite clear that the design team only know how to make DPS jobs. Which is why the state of healing and tanking in the game is pretty dire, essentially amounting to "Press X CD at Y minute" and otherwise being a (Simplified) DPS... With a complete lack of interesting mechanics and skills centred around Tanking or Healing.
Like, it's not that the team is bad. They've made a bunch of really good DPS classes and Monk. It's just that, you can really tell they haven't got much experience in the other 2 roles, no-one seems to main Tank/Healer nor seems to have played much Tank/Healer in other games.
Could really do with hiring an extra couple of people and then getting them to play WoW, Tera and Dark Age of Camelot. In the roles of Tank and Healer. Also, reading this article. So they can get some ideas about how to make actual Tanking and Healing mechanics and skills that aren't just "Be budget DPS with a couple of CD's" as well as how to make enemies deal damage properly, not 0 damage fluff with everything being Busters...


I remember that. I also remember it was extremely hard to change your talents. My server had one hunter who had totally messed up his talents and so the poor guy was the butt of jokes all day long... but eventually I realized he was sort of stuck... reroll and relevel all over again, or just live with a character that was never welcome in groups.
Somewhere in classic they finally added an extremely difficult quest to be able to reset talents, and then I think by BC you just change them... but by then I no longer saw that guy around.
Last edited by Makeda; 06-13-2019 at 10:01 AM.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
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