This is a great point and needs to be bumped. *casts Bump IV...which unironically looks like Stone IV.*
This is a great point and needs to be bumped. *casts Bump IV...which unironically looks like Stone IV.*
That... Wow, yeah, that really puts it into perspective. My friends and I were just talking about people being frustrated about healers, and this makes a good amount of sense. They've got so many jobs on the table, but not a lot of people to juggle them all. Even if it's not a healer designer, just a couple more people to help put in some ideas and sharing more thoughts about the design and function of each job could really help.
They really are thin when it comes to things as look at chocobo racing and I want to say Eternal bond they both had just one guy on those things and now the chocobo guy got bummped to a battle section. I know Foxicon plays a healer but then he also is just a community rep. I also know that at least from the few NA content creators there didn't seem to be anyone who mained one. I doubt the few that got invited to the EU one did as that was mostly a hey I write fore Kotaku type thing. The only EU content creator that I know plays a healer is Meoni. I don't know who they invited for the JP side of the tour. Like if it was a mix of gaming sites and content creators or mostly just gaming sites.
Yes, there's an obvious lack of general interest for healers coming from the dev team.
They'll go on and on about the intricate changes made to tanks or the ideas behind DPS balance, but soon as it comes to healers, it's a sentence or two about how their healing is more mobile now. It's a little ridiculous.
And what I find hilarious is that the upcoming LiveLetter is going to focus on Gatherers/Crafters. I'm not saying that healers should monopolize time, but something should definitely be said about the state of healers. Because right now, many feel left out and forgotten about.
The fact that SE hasn't put out an official statement about this yet is baffling. There's a fire smoldering and they're just letting it fester hoping it will blow over. Ignoring a fire doesn't make it go away. It lets it get bigger.
For a company that "listens to it's players" they sure are silent.
Last edited by Deceptus; 06-13-2019 at 01:05 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Technically they are.
Fundamentally "roles" break into 2 primary gameplay designs.
(1) Offensive (win condition)
(2) Defensive (to make it feel less of a numbers game, and add tension in a tug of war)
Further divided by sub roles;
(A) Selfish (high self sustain usually)
(B) Support (good synergy with the team, aiding in numbers/effectiveness)
Lastly, role/sub roles are divided by aesthetics, flavor, and gameplay mechanics; (Strengths and weaknesses apply)
Ranged, at the cost of Cast bars/mobility.
Melee, at the cost of positionals/mobility.
(There are more, such as pets, burst vs sustained, faster paced GCDs, etc)
NIN is a support with positionals, so its odd BRD and MCH dont have equivalents for thier mobility/freedom.
Though one could argue their lack of gap closers and anti pushback, which I'll agree comes pretty close, so its ok. (plus part of their flavor.)
Now, back to the point, tanks are "supposed" to be under the defensive/selfish category.
They are the equivalent of a Selfish Healer, who can only heal themselves (rampart/potent self mitigation).
They lost decent direct healing (while healers lost decent party targeting mitigation) for the sake of doing far more DPS.
Most people see tanks as melee DPS with slight/occasional mitigation.
(Here's where it gets complicaited.)
The reason they arent an Offensive role, isnt because of their mitigation despite being a big reason, but due to how other DPS dont actually raise the tanks DPS to the same levels of other DPS, and due to healers not having propper mitigation tools. For tanks to be primarily an offensive role, they need to be a DPS with enmity control, and no/little mitigation. (other DPS and Healers make up the differences)
They need to do the same damage as the other DPS at the end of the day (or roughly equivalent). While non tanks are the types to support the tanks lack of personal DPS. (Think DNC.) So that tanks are raised to the same DPS level of the other DPS.
Now healers need to have heals better suited to a single target, and heals better suited for raid wide dmg. The person who would get the most use of a strong single target heal (something like aldo, but with a shorter shield timer, so u want to keep it on a single target) is the person who gets hurt more often.
Pretend healers can put a "tank stance" on one person, but cant reapply it to another person for 30seconds. This is why u want a DPS who keeps the focus of the enemy.
TL;DR tanks are currently (in most MMOs) designed as a jack of all trades. They arent fully the defensive role, nor the offensive role. This is because old tanks were more so designed with the defensive role in mind, and to make tanks more appealing to more players, they started trying to make them the "DPS with mitigation" which is technically in the middle, and not an actual DPS. (as explained above)
Being a hybrid melee healer/DPS doesnt mean you're equal to a pure melee DPS.
If you equate them as being the same, apply the same logic to healers as casters, and all ranged as the same function, and melee/ranged/caster DPS as the same role. (consistency)
I agree with this.
If I were to try and redo the classes from the ground up, I'd be hard pressed to give a butt about Physical Ranged play styles. (and more accurately, DPS in general)
But when it comes to tanks and healers, I have tons of interest, with losts of ideas, and also an understanding of which ideas cant work with the other ideas, w/o changing the core of how I wish the game to flow.
One example here, is how they did intend healers to cast DPS spells, but also didnt take that DPS into consideration. The only way to allow GCD DPS, is to have bosses do very little fluff dmg between Tank Busters. But in order to make that considered "difficult" basic healing needs to be very weak, so you would be required to spend multiple GCDs getting them back up after a TB. They made oGCDs mostly for mobility. But here's the problem... You can use oGCDs to replace direct GCD healing. If you do that, what gets interrupted isnt always healing, but actually your DPS. Only in 4man leveling dungeons would tanks take consistent damage, to make up the lack of this dynamic. This is an example of them not understanding the finner elements of defensive roles.
I can easily see all of this, but when it comes to the DPS, i'm much more inclined to make similar mistakes, due to just not caring about the DPS roles as much. I really just dont care about the DPS role, unless they get some more party responsibility. (which then I'd start to care more.)
Last edited by MaraD_; 06-12-2019 at 11:16 PM.
More doesn't mean better.
Nice Troll OP.
And by your logic, SAMs are discount casters.
Its a hybrid. Stop calling grey a "discount black" or "discount white" its intentionally dishonest, as its trying to give a false impression.
We all agree they are heading in that direction. We know thats the general idea behind tanks with SH. but they are still a hybrid even so.
The only reason I feel the need to correct what you say, despite us both understanding what u mean, is that there are plenty who dont understand what u mean, and take it too literal.
As for why I care about that, is because we still have people who dont understand we lack;
Pure Physical Ranged tanks (shield lob equivalents are just hybridization, like SAM being a hybrid caster)
Pure Caster Ranged tanks (PLD is the closest as a hybrid)
Pure Caster Melee tanks (Nothing really comes close, PLDs casts have range on them)
Pure Pet tanks (DRK being closest with a once a 2min pet, or 2.0 ACN/SMN)
Pure Physical Ranged healers
Pure Physical Melee healers
Pure Caster Melee healers
Pure Caster Melee DPS (SAM being the closest as a hyrbid)
And every time I bring up the combinations we lack, they say "nope, we have that, look at this hybrid, or thing completely different than what you mentioned"
(besides the additional "thats not possible in FFXIV because X reasons")
Yoshida even mentioned he was out of ideas for tanks, healers, and melee DPS, and struggled to come up with new ideas. Yet here was a list of what we dont have.
(this includes a lack of full time 2s GCD tanks/healers/ranged(casters too))
So my critique is not personal, and what you said can be taken correctly, but it does give off an impression, due to wanting the dev team to see why people are disappointed in the new "DPS tank" designs, that caused the other issue I feel is never represented as much as the disdain for "DPS tanks" thats currently decently represented.
Last edited by MaraD_; 06-13-2019 at 03:20 AM.
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