people need to stop thinking that pushing more buttons = better

OP puts FFXI as example of the variety of spells we could use there (yeah I played FFXI and I loved it)

Slower combat like XI and turn based classic FFs are more focused on strategy and options because you have time to adjust, card games have more options and stategy too because of that play rithm

Faster games need to have less stuff to memorize, and not only talking about the speed of cooldowns but also that in XIV you also need to watch your step, and specially casters need to adjust a lot to movement, avoiding aoes and still doing their party role.

In this game your eyes need to pay attention to various stuff
- Floor for Aoes
- field for adds and mechanic specific stuff
- Enemy cast bar for mechanics
- Your job gauge
- Your shorcut skill bars and timers
- The party list for aggro/debuffs

Way more stuff than only your skill list, and tanks and dps can ignore most of the time the party list but healers is their main focus

If healers get bored because their "rotation" for damage does not exist, pushing 5 buttons instead of 2 wont change it much.

Game gets repeitive when you are repeating content anyway.

I love "complex" games, but this is not the focus of FFXIV, when most of the wipes comes from people dont doging aoes because they where focusing on seein if a skill proc was on or really wanted to finish the rotation.