lol that fairy ability, i have a feeling RDM might start posting threads about that fairy lol
Love it though, gonna be my main in 6.0
we can go further
-Let shields stack
-Shields provide passive regen
-chain stratagem changed to increase base dmg instead of crit
Yep would be totally balanced now![]()
Guy butt is best butt <3
I want to heal so much that I want to heal my enemies too, thank you Square Enix for your recent revelations we should be pure healers, so let me heal the enemy until they are friends with me so I am always doing something.
What though - Give WHM what?This reminds me of a good point that was brought up in one of my own forum posts a while back, and it really came to a consensus on how anything that is a unique way of recovering HP isn't an identity, and therefore, not relevant to the current balance issues.
It's much more important for each healer to have valuable tool kits for increasing party effectiveness in some unique way, rather than continue on with the Heal vs Shield vs HoT debate.
It would be much easier to balance the healers if they didn't have an extreme overlap in their healing power, and this is where I've agreed with Yuyuka in several threads at this point, Astrologian doesn't need shields, and the overlap here makes it much harder to make each role feel unique. White Mage only being a "pure" healer just means that everything in its kit can be found elsewhere, because everyone -needs- to be capable of healing through the content.
Give Scholar shields.
Give Astrologian rng buffs.
Give White Mage something.
Pretty sure SE would have done it by now if anyone whose actual job it is to sit down and do these things had thought of it.
We can't think of it, neither can they. Because there isn't a natural way to balance 3 healers when there are only two ways of healing outside of baseline and Shielding is the strongest and best way to do it.
So it will continue to be Scholar + 1 if they are the only Shielders. Then its WHM + Cards or WHM. And here we are.
I know you weren't being serious but you make an interesting point. Basically all 3 healers are currently WHM baseline - only 2 of them have added extras.Now introducing: White Schologian
Last edited by Ilyrian; 06-12-2019 at 07:41 PM.
I'm not really sure how this got into what AST WHM or SCH should get or making a joke class. A lot of responses in General Discussion have been using arguments apparently by Yoshi P himself that say healers are stressed out about doing DPS and stressed about keeping buffs up and the changes made to SCH WHM and AST this patch were to address that. If this is true, this is the best and easiest compromise that would require the least amount of development time to not only create a "basic healer" for these people but also separate the WHM SCH and AST jobs as those for people who do want different mechanics and interesting things to do instead of just heal. Each one could then have their own flavor.
The lily system and how they envision it, seems more appropriate for the conjurer class rather than the white mage job. Hence, the suggestion of giving it to the conjurer base class and coming up with something different for WHM. I mean, gauges are activated and deactivated with every other job when you remove your job stone. It should be just as easy to do this for WHM/CNJ. The reason I am suggesting conjurer is:
1) It's already wired as a healing role class. Arcanist is considered DPS.
2) It can already wear all of the healing gear. Arcanist cannot.
3) Conjurer has the most healing-related story if I recall correctly. I don't remember a whole lot of talking about healing in the Arcanist questline, but I could be misremembering. It's been a while.
4) Conjurer and WHM share weapons, thus there's no need to spend assets on developing a new weapon just for conjurer. No need to make lower level weapons for conjurers, etc.
It just makes the most sense to me since so many are upset about the healing changes and actually wanting more complex jobs and more things to do when not healing. But there seems to be a push from some people who only want to heal. So.... why not make this compromise? If Yoshi-P is so hard set on satisfying these people who want to heal and do nothing else, then why not have a basic, easy job for them... perhaps "limited" (God I hate limited job BLU and do not wish for any more limited jobs) in the sense that it wouldn't be able to enter some raids... I'm not going to argue for or against, but perhaps EX primals and Savage Raids wouldn't be available to them, but basic raids, trials and 24 mans etc would be. I don't know. It's just a suggestion.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
There have been so many suggestions made in this forum over the years about what to possibly give WHM in terms of group support... Pick one. And please stop acting as if that's not true, because a quick forum search will show you it is. Most of those suggestions are also quite sensible and wouldn't hurt the other healers, either.What though - Give WHM what?
Pretty sure SE would have done it by now if anyone whose actual job it is to sit down and do these things had thought of it.
We can't think of it, neither can they. Because there isn't a natural way to balance 3 healers when there are only two ways of healing outside of baseline and Shielding is the strongest and best way to do it.
So it will continue to be Scholar + 1 if they are the only Shielders. Then its WHM + Cards or WHM. And here we are.
Honestly, SE's interpretation of AST is exactly what brought these balance issues up in the first place. The fact that they could do either, Shield or Regen, as well as buff virtually assured their spot in the raid.It would be much easier to balance the healers if they didn't have an extreme overlap in their healing power, and this is where I've agreed with Yuyuka in several threads at this point, Astrologian doesn't need shields, and the overlap here makes it much harder to make each role feel unique. White Mage only being a "pure" healer just means that everything in its kit can be found elsewhere, because everyone -needs- to be capable of healing through the content.
Then the question is, which is weaker, WHM or SCH? The weaker of the two gets replaced. This design failure is 100% on SE and they have no real plan on how to fix it.
Last edited by Deceptus; 06-13-2019 at 02:16 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I get that the idea as a whole is a joke, but why can't there be a shield like this? It does a base heal, and a shield, but after a bit of time the shield is slowly drained as a regen effect. It wouldn't be a skill to use all the time, but would have some potential at times.
You pick one - seeing as it's your argument to prove.There have been so many suggestions made in this forum over the years about what to possibly give WHM in terms of group support... Pick one. And please stop acting as if that's not true, because a quick forum search will show you it is. Most of those suggestions are also quite sensible and wouldn't hurt the other healers, either.
Then we can discuss why it hasn't been implemented.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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